Freeze fairy abyss/beam dash enemies
Fix original key drops on split supertiles (pokey 1) Fix mystery/customizer boolean issue Enemy bans
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@@ -33,6 +33,22 @@ def roll_settings(weights):
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return default
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return choice
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def get_choice_bool(option, root=weights):
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choice = get_choice(option, root)
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if choice is True or choice == 'on':
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return True
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if choice is False or choice == 'off':
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return False
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if choice is None:
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return choice
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raise Exception("This fields needs to be true/false or off/on")
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def get_choice_bool_default(option, root=weights, default=None):
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choice = get_choice_bool(option, root)
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if choice is None and default is not None:
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return default
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return choice
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while True:
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subweights = weights.get('subweights', {})
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if len(subweights) == 0:
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@@ -62,8 +78,8 @@ def roll_settings(weights):
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dungeon_items = get_choice('dungeon_items')
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dungeon_items = '' if dungeon_items == 'standard' or dungeon_items is None else dungeon_items
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dungeon_items = 'mcsb' if dungeon_items == 'full' else dungeon_items
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ret.mapshuffle = get_choice('map_shuffle') == 'on' if 'map_shuffle' in weights else 'm' in dungeon_items
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ret.compassshuffle = get_choice('compass_shuffle') == 'on' if 'compass_shuffle' in weights else 'c' in dungeon_items
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ret.mapshuffle = get_choice_bool('map_shuffle') if 'map_shuffle' in weights else 'm' in dungeon_items
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ret.compassshuffle = get_choice_bool('compass_shuffle') if 'compass_shuffle' in weights else 'c' in dungeon_items
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if 'smallkey_shuffle' in weights:
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ret.keyshuffle = get_choice('smallkey_shuffle')
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else:
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@@ -71,7 +87,7 @@ def roll_settings(weights):
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ret.keyshuffle = 'wild'
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if 'u' in dungeon_items:
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ret.keyshuffle = 'universal'
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ret.bigkeyshuffle = get_choice('bigkey_shuffle') == 'on' if 'bigkey_shuffle' in weights else 'b' in dungeon_items
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ret.bigkeyshuffle = get_choice_bool('bigkey_shuffle') if 'bigkey_shuffle' in weights else 'b' in dungeon_items
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ret.accessibility = get_choice('accessibility')
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ret.restrict_boss_items = get_choice('restrict_boss_items')
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@@ -86,26 +102,26 @@ def roll_settings(weights):
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ret.door_type_mode = get_choice('door_type_mode')
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ret.trap_door_mode = get_choice('trap_door_mode')
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ret.key_logic_algorithm = get_choice('key_logic_algorithm')
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ret.decoupledoors = get_choice('decoupledoors')
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ret.door_self_loops = get_choice('door_self_loops')
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ret.experimental = get_choice('experimental')
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ret.collection_rate = get_choice('collection_rate')
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ret.decoupledoors = get_choice_bool('decoupledoors')
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ret.door_self_loops = get_choice_bool('door_self_loops')
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ret.experimental = get_choice_bool('experimental')
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ret.collection_rate = get_choice_bool('collection_rate')
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ret.dungeon_counters = get_choice('dungeon_counters') if 'dungeon_counters' in weights else 'default'
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if ret.dungeon_counters == 'default':
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ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
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ret.shufflelinks = get_choice('shufflelinks')
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ret.shuffletavern = get_choice('shuffletavern')
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ret.pseudoboots = get_choice('pseudoboots')
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ret.shopsanity = get_choice('shopsanity')
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keydropshuffle = get_choice('keydropshuffle')
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ret.shufflelinks = get_choice_bool('shufflelinks')
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ret.shuffletavern = get_choice_bool('shuffletavern')
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ret.pseudoboots = get_choice_bool('pseudoboots')
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ret.shopsanity = get_choice_bool('shopsanity')
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keydropshuffle = get_choice_bool('keydropshuffle')
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ret.dropshuffle = get_choice('dropshuffle') if 'dropshuffle' in weights else 'none'
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ret.dropshuffle = 'keys' if ret.dropshuffle == 'none' and keydropshuffle else ret.dropshuffle
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ret.pottery = get_choice('pottery') if 'pottery' in weights else 'none'
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ret.pottery = 'keys' if ret.pottery == 'none' and keydropshuffle else ret.pottery
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ret.colorizepots = get_choice_default('colorizepots', default=True)
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ret.shufflepots = get_choice('pot_shuffle')
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ret.colorizepots = get_choice_bool_default('colorizepots', default=True)
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ret.shufflepots = get_choice_bool('pot_shuffle')
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ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent'
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ret.standardize_palettes = (get_choice('standardize_palettes') if 'standardize_palettes' in weights
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else 'standardize')
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@@ -140,12 +156,12 @@ def roll_settings(weights):
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if ret.mode == 'retro':
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ret.mode = 'open'
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ret.retro = True
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ret.retro = get_choice('retro') # this overrides world_state if used
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ret.retro = get_choice_bool('retro') # this overrides world_state if used
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ret.take_any = get_choice_default('take_any', default='none')
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ret.bombbag = get_choice('bombbag')
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ret.bombbag = get_choice_bool('bombbag')
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ret.hints = get_choice('hints')
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ret.hints = get_choice_bool('hints')
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swords = get_choice('weapons')
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if swords is not None:
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@@ -198,15 +214,15 @@ def roll_settings(weights):
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if 'rom' in weights:
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romweights = weights['rom']
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ret.sprite = get_choice('sprite', romweights)
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ret.disablemusic = get_choice('disablemusic', romweights)
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ret.quickswap = get_choice('quickswap', romweights)
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ret.reduce_flashing = get_choice('reduce_flashing', romweights)
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ret.disablemusic = get_choice_bool('disablemusic', romweights)
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ret.quickswap = get_choice_bool('quickswap', romweights)
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ret.reduce_flashing = get_choice_bool('reduce_flashing', romweights)
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ret.fastmenu = get_choice('menuspeed', romweights)
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ret.heartcolor = get_choice('heartcolor', romweights)
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ret.heartbeep = get_choice('heartbeep', romweights)
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ret.ow_palettes = get_choice('ow_palettes', romweights)
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ret.uw_palettes = get_choice('uw_palettes', romweights)
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ret.shuffle_sfx = get_choice('shuffle_sfx', romweights)
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ret.msu_resume = get_choice('msu_resume', romweights)
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ret.shuffle_sfx = get_choice_bool('shuffle_sfx', romweights)
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ret.msu_resume = get_choice_bool('msu_resume', romweights)
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return ret
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