Start in BBS in Inverted, replacing LH/BBS entrance swap
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@@ -1833,7 +1833,7 @@ def find_inaccessible_regions(world, player):
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if connect and connect not in queue and connect not in visited_regions:
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if connect.type is not RegionType.Dungeon or connect.name.endswith(' Portal'):
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queue.append(connect)
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world.inaccessible_regions[player].extend([r.name for r in all_regions if r not in visited_regions and valid_inaccessible_region(r)])
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world.inaccessible_regions[player].extend([r.name for r in all_regions if r not in visited_regions and valid_inaccessible_region(world, r, player)])
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if world.is_tile_swapped(0x1b, player):
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ledge = world.get_region('Hyrule Castle Ledge', player)
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if any(x for x in ledge.exits if x.connected_region and x.connected_region.name == 'Agahnims Tower Portal'):
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@@ -1850,10 +1850,8 @@ def find_accessible_entrances(world, player, builder):
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if world.mode[player] == 'standard' and builder.name == 'Hyrule Castle':
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start_regions = ['Hyrule Castle Courtyard']
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elif world.mode[player] != 'inverted':
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start_regions = ['Links House', 'Sanctuary']
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else:
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start_regions = ['Links House', 'Dark Sanctuary Hint']
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start_regions = ['Links House' if not world.is_tile_swapped(0x2c, player) else 'Big Bomb Shop', 'Sanctuary' if world.mode[player] != 'inverted' else 'Dark Sanctuary Hint']
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if world.is_tile_swapped(0x1b, player):
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start_regions.append('Hyrule Castle Ledge')
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regs = convert_regions(start_regions, world, player)
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@@ -1887,8 +1885,8 @@ def find_accessible_entrances(world, player, builder):
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return visited_entrances
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def valid_inaccessible_region(r):
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return r.type is not RegionType.Cave or (len(r.exits) > 0 and r.name not in ['Links House', 'Chris Houlihan Room'])
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def valid_inaccessible_region(world, r, player):
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return r.type is not RegionType.Cave or (len(r.exits) > 0 and r.name not in ['Links House' if not world.is_tile_swapped(0x2c, player) else 'Big Bomb Shop', 'Chris Houlihan Room'])
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def add_inaccessible_doors(world, player):
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