First pass on boss randomization

This commit is contained in:
aerinon
2022-10-06 14:17:12 -06:00
parent a5fc4dd7a6
commit 1529ec9473
9 changed files with 641 additions and 52 deletions

View File

@@ -10,10 +10,11 @@ from source.dungeon.RoomObject import RoomObject, DoorObject
class Room:
def __init__(self, layout, layer1, layer2, doors):
def __init__(self, layout, layer1, layer2, doors, layer3=None):
self.layout = layout
self.layer1 = layer1
self.layer2 = layer2
self.layer3 = layer3
self.doors = doors
def write_to_rom(self, address, rom):
@@ -28,8 +29,14 @@ class Room:
for obj in self.layer2:
rom.write_bytes(address + offset, obj.data)
offset += 3
rom.write_bytes(address + offset, [0xFF, 0xFF, 0xF0, 0xFF])
offset += 4
rom.write_bytes(address + offset, [0xFF, 0xFF])
offset += 2
if self.layer3:
for obj in self.layer3:
rom.write_bytes(address + offset, obj.data)
offset += 3
rom.write_bytes(address + offset, [0xF0, 0xFF])
offset += 2
door_start = offset
for door in self.doors:
rom.write_bytes(address + offset, door.get_bytes())
@@ -38,6 +45,366 @@ class Room:
return door_start, offset + 2 # how many bytes were written
Room0006 = Room([0xE1, 0x00],
[RoomObject(0x1FA15C, [0x1B, 0xA3, 0xC8]),
RoomObject(0x1FA15F, [0x58, 0xA3, 0xC8]),
RoomObject(0x1FA162, [0x1B, 0xD8, 0xC8]),
RoomObject(0x1FA165, [0x58, 0xD8, 0xC8]),
RoomObject(0x1FA168, [0x17, 0x9F, 0x3F]),
RoomObject(0x1FA16B, [0x54, 0x9F, 0x3F]),
RoomObject(0x1FA16E, [0x17, 0xA3, 0x79]),
RoomObject(0x1FA171, [0x14, 0xE1, 0x79]),
RoomObject(0x1FA174, [0x17, 0xEB, 0x40]),
RoomObject(0x1FA177, [0x54, 0xEB, 0x40]),
RoomObject(0x1FA17A, [0x6B, 0xA3, 0x7A]),
RoomObject(0x1FA17D, [0x68, 0xE1, 0x7A]),
RoomObject(0x1FA180, [0x21, 0x90, 0xF8]),
RoomObject(0x1FA183, [0x51, 0x90, 0xF8]),
RoomObject(0x1FA186, [0x0C, 0xA5, 0x7F]),
RoomObject(0x1FA189, [0x6C, 0xA5, 0x80])],
[], [DoorObject(Position.SouthW, DoorKind.Trap)])
Room0007 = Room([0x81, 0x1C],
[RoomObject(0x1FCAF0, [0x0A, 0x4E, 0x0D]),
RoomObject(0x1FCAF3, [0x0A, 0xAA, 0x0E]),
RoomObject(0x1FCAF6, [0x0B, 0x51, 0x61]),
RoomObject(0x1FCAF9, [0xC0, 0x2C, 0xA2]),
RoomObject(0x1FCAFC, [0xB0, 0x20, 0x0F]),
RoomObject(0x1FCAFF, [0xB0, 0x22, 0x62]),
RoomObject(0x1FCB02, [0xFE, 0xC1, 0x02]),
RoomObject(0x1FCB05, [0xC9, 0x38, 0x01]),
RoomObject(0x1FCB08, [0xFF, 0xA3, 0x82]),
RoomObject(0x1FCB0B, [0xBA, 0xE6, 0x10]),
RoomObject(0x1FCB0E, [0xE8, 0xAA, 0x62]),
RoomObject(0x1FCB11, [0xFF, 0x43, 0xB9]),
RoomObject(0x1FCB14, [0x53, 0x53, 0xE0]),
RoomObject(0x1FCB17, [0x91, 0x53, 0xE0]),
RoomObject(0x1FCB1A, [0x53, 0x91, 0xE0]),
RoomObject(0x1FCB1D, [0x91, 0x91, 0xE0]),
RoomObject(0x1FCB20, [0x3C, 0x6B, 0xC2]),
RoomObject(0x1FCB23, [0x3D, 0x9B, 0xC3]),
RoomObject(0x1FCB26, [0x54, 0xA6, 0xC3]),
RoomObject(0x1FCB29, [0x5C, 0xAA, 0xC3]),
RoomObject(0x1FCB2C, [0x68, 0xB1, 0xC3]),
RoomObject(0x1FCB2F, [0x75, 0xB0, 0xC3]),
RoomObject(0x1FCB32, [0x8F, 0xB1, 0xC3]),
RoomObject(0x1FCB35, [0x9B, 0xAA, 0xC3]),
RoomObject(0x1FCB38, [0xA6, 0xA0, 0xC3]),
RoomObject(0x1FCB3B, [0xAD, 0x98, 0xC3]),
RoomObject(0x1FCB3E, [0xB4, 0x6A, 0xC2]),
RoomObject(0x1FCB41, [0x51, 0x3D, 0xC3]),
RoomObject(0x1FCB44, [0x45, 0x49, 0xC3]),
RoomObject(0x1FCB47, [0x3D, 0x51, 0xC3]),
RoomObject(0x1FCB4A, [0x9C, 0x39, 0xC2]),
RoomObject(0x1FCB4D, [0xA1, 0x49, 0xC3]),
RoomObject(0x1FCB50, [0xAD, 0x51, 0xC3]),
RoomObject(0x1FCB53, [0x3A, 0x50, 0x8A]),
RoomObject(0x1FCB56, [0x38, 0x50, 0x22]),
RoomObject(0x1FCB59, [0x44, 0x44, 0x69]),
RoomObject(0x1FCB5C, [0x44, 0x44, 0x22]),
RoomObject(0x1FCB5F, [0x58, 0x13, 0x05]),
RoomObject(0x1FCB62, [0x60, 0x15, 0x55]),
RoomObject(0x1FCB65, [0x78, 0x10, 0x3A]),
RoomObject(0x1FCB68, [0x08, 0x5B, 0x65]),
RoomObject(0x1FCB6B, [0x0C, 0x61, 0x7F]),
RoomObject(0x1FCB6E, [0xC8, 0x39, 0x05]),
RoomObject(0x1FCB71, [0xE8, 0x5B, 0x66]),
RoomObject(0x1FCB74, [0xEC, 0x4A, 0x80]),
RoomObject(0x1FCB77, [0x58, 0xEB, 0x06]),
RoomObject(0x1FCB7A, [0x60, 0xED, 0x56]),
RoomObject(0x1FCB7D, [0x78, 0xEC, 0x3B]),
RoomObject(0x1FCB80, [0x50, 0x38, 0x69]),
RoomObject(0x1FCB83, [0x50, 0x38, 0x5F]),
RoomObject(0x1FCB86, [0xA8, 0x38, 0x69]),
RoomObject(0x1FCB89, [0xA8, 0x44, 0x22]),
RoomObject(0x1FCB8C, [0xB4, 0x44, 0x69]),
RoomObject(0x1FCB8F, [0xB4, 0x51, 0x22]),
RoomObject(0x1FCB92, [0xC6, 0x50, 0x8A]),
RoomObject(0x1FCB95, [0x3B, 0xC8, 0x22]),
RoomObject(0x1FCB98, [0x8B, 0xC8, 0x22]),
RoomObject(0x1FCB9B, [0x74, 0xBC, 0x69]),
RoomObject(0x1FCB9E, [0x88, 0xBC, 0x69]),
RoomObject(0x1FCBA1, [0x63, 0x3C, 0xC2]),
RoomObject(0x1FCBA4, [0x66, 0x4F, 0x29]),
RoomObject(0x1FCBA7, [0x64, 0x50, 0x6B]),
RoomObject(0x1FCBAA, [0x5C, 0x54, 0x2B]),
RoomObject(0x1FCBAD, [0x5C, 0x58, 0x6B]),
RoomObject(0x1FCBB0, [0x54, 0x5C, 0x2B]),
RoomObject(0x1FCBB3, [0x54, 0x60, 0x6B]),
RoomObject(0x1FCBB6, [0x4C, 0x64, 0x2B]),
RoomObject(0x1FCBB9, [0x4E, 0x6B, 0x6B]),
RoomObject(0x1FCBBC, [0x4C, 0x98, 0x2D]),
RoomObject(0x1FCBBF, [0x54, 0x9C, 0x6B]),
RoomObject(0x1FCBC2, [0x54, 0xA0, 0x2D]),
RoomObject(0x1FCBC5, [0x5C, 0xA4, 0x6B]),
RoomObject(0x1FCBC8, [0x5C, 0xA8, 0x2D]),
RoomObject(0x1FCBCB, [0x64, 0xAC, 0x6B]),
RoomObject(0x1FCBCE, [0x66, 0xB3, 0x2A]),
RoomObject(0x1FCBD1, [0x98, 0xAC, 0x6A]),
RoomObject(0x1FCBD4, [0x98, 0xA8, 0x2E]),
RoomObject(0x1FCBD7, [0xA0, 0xA4, 0x6A]),
RoomObject(0x1FCBDA, [0xA0, 0xA0, 0x2E]),
RoomObject(0x1FCBDD, [0xA8, 0x9C, 0x6A]),
RoomObject(0x1FCBE0, [0xA8, 0x98, 0x2E]),
RoomObject(0x1FCBE3, [0xB2, 0x6B, 0x6A]),
RoomObject(0x1FCBE6, [0xA8, 0x64, 0x2C]),
RoomObject(0x1FCBE9, [0xA8, 0x60, 0x6A]),
RoomObject(0x1FCBEC, [0xA0, 0x5C, 0x2C]),
RoomObject(0x1FCBEF, [0xA0, 0x58, 0x6A]),
RoomObject(0x1FCBF2, [0x98, 0x54, 0x2C]),
RoomObject(0x1FCBF5, [0x98, 0x50, 0x6A]),
RoomObject(0x1FCBF8, [0x68, 0x74, 0xC2]),
RoomObject(0x1FCBFB, [0x68, 0x71, 0x27]),
RoomObject(0x1FCBFE, [0x68, 0x77, 0x6A]),
RoomObject(0x1FCC01, [0x74, 0x77, 0x6B]),
RoomObject(0x1FCC04, [0x68, 0x85, 0x28]),
RoomObject(0x1FCC07, [0xFC, 0x31, 0x72]),
RoomObject(0x1FCC0A, [0x74, 0xAE, 0x04]),
RoomObject(0x1FCC0D, [0x71, 0xA0, 0xE0]),
RoomObject(0x1FCC10, [0x0A, 0x13, 0xA0]),
RoomObject(0x1FCC13, [0x0A, 0xBF, 0xA1]),
RoomObject(0x1FCC16, [0xBE, 0xF7, 0xA3]),
RoomObject(0x1FCC19, [0xC3, 0x11, 0xC0]),
RoomObject(0x1FCC1C, [0xD1, 0x31, 0x00])],
[], [])
Room001C = Room([0xE1, 0x00],
[RoomObject(0x1FF74B, [0x2D, 0x32, 0xA4]),
RoomObject(0x1FF74E, [0xA9, 0x1E, 0xDC]),
RoomObject(0x1FF751, [0xA8, 0x91, 0x3A]),
RoomObject(0x1FF754, [0x88, 0xAD, 0x76]),
RoomObject(0x1FF757, [0xEC, 0xAD, 0x77]),
RoomObject(0x1FF75A, [0xA8, 0x50, 0x3D]),
RoomObject(0x1FF75D, [0xD0, 0x50, 0x3D]),
RoomObject(0x1FF760, [0x30, 0xA9, 0x3D]),
RoomObject(0x1FF763, [0x30, 0xC1, 0x3D]),
RoomObject(0x1FF766, [0xFC, 0x69, 0x38]),
RoomObject(0x1FF769, [0x97, 0x9F, 0xD1]),
RoomObject(0x1FF76C, [0xCD, 0x9F, 0xD1]),
RoomObject(0x1FF76F, [0x97, 0xDC, 0xD1]),
RoomObject(0x1FF772, [0xCD, 0xDC, 0xD1]),
RoomObject(0x1FF775, [0xBD, 0x32, 0xF9]),
RoomObject(0x1FF778, [0xB1, 0x22, 0xF9]),
RoomObject(0x1FF77B, [0xC9, 0x22, 0xF9]),], [],
[DoorObject(Position.InteriorE, DoorKind.TrapTriggerable),
DoorObject(Position.InteriorS, DoorKind.Trap), DoorObject(Position.InteriorW, DoorKind.Dashable)])
Room0029 = Room([0xE5, 0x00],
[RoomObject(0x1FC188, [0x97, 0x9C, 0xDE]),
RoomObject(0x1FC18B, [0xB7, 0x9C, 0xDE]),
RoomObject(0x1FC18E, [0xD6, 0x9C, 0xDE]),
RoomObject(0x1FC191, [0x97, 0xE4, 0xDE]),
RoomObject(0x1FC194, [0xB7, 0xE4, 0xDE]),
RoomObject(0x1FC197, [0xD6, 0xE4, 0xDE]),
RoomObject(0x1FC19A, [0x94, 0xA7, 0xDE]),
RoomObject(0x1FC19D, [0x94, 0xC7, 0xDE]),
RoomObject(0x1FC1A0, [0xE4, 0xA7, 0xDE]),
RoomObject(0x1FC1A3, [0xE4, 0xC7, 0xDE])],
[RoomObject(0x1FC1A8, [0x03, 0x03, 0xCA]),
RoomObject(0x1FC1AB, [0x43, 0x03, 0xCA]),
RoomObject(0x1FC1AE, [0x83, 0x03, 0xCA]),
RoomObject(0x1FC1B1, [0xC3, 0x03, 0xCA]),
RoomObject(0x1FC1B4, [0x03, 0x43, 0xCA]),
RoomObject(0x1FC1B7, [0x43, 0x43, 0xCA]),
RoomObject(0x1FC1BA, [0x83, 0x43, 0xCA]),
RoomObject(0x1FC1BD, [0xC3, 0x43, 0xCA]),
RoomObject(0x1FC1C0, [0x03, 0x83, 0xCA]),
RoomObject(0x1FC1C3, [0x43, 0x83, 0xCA]),
RoomObject(0x1FC1C6, [0x83, 0x83, 0xCA]),
RoomObject(0x1FC1C9, [0xC3, 0x83, 0xCA]),
RoomObject(0x1FC1CC, [0x03, 0xC3, 0xCA]),
RoomObject(0x1FC1CF, [0x43, 0xC3, 0xCA]),
RoomObject(0x1FC1D2, [0x83, 0xC3, 0xCA]),
RoomObject(0x1FC1D5, [0xC3, 0xC3, 0xCA])],
[], layer3=[RoomObject(0x1FC1DA, [0x9F, 0xA7, 0xC6]),
RoomObject(0x1FC1DD, [0xD4, 0xA7, 0xC6]),
RoomObject(0x1FC1E0, [0xFE, 0xF9, 0xF4]),
RoomObject(0x1FC1E3, [0xFF, 0x1E, 0x74]),
RoomObject(0x1FC1E6, [0xFE, 0x5C, 0x74]),
RoomObject(0x1FC1E9, [0xFF, 0x9C, 0x74])])
Room0033 = Room([0xE9, 0x00], [], [], [DoorObject(Position.SouthW, DoorKind.Trap)])
Room004D = Room([0x82, 0x1C],
[RoomObject(0x1FFD43, [0x09, 0x34, 0x0D]),
RoomObject(0x1FFD46, [0x08, 0x3A, 0x61]),
RoomObject(0x1FFD49, [0x09, 0xC0, 0x0E]),
RoomObject(0x1FFD4C, [0x08, 0xC2, 0x61]),
RoomObject(0x1FFD4F, [0xD1, 0x10, 0x0F]),
RoomObject(0x1FFD52, [0xE8, 0x3A, 0x62]),
RoomObject(0x1FFD55, [0x5E, 0x1C, 0x03]),
RoomObject(0x1FFD58, [0x17, 0x49, 0x63]),
RoomObject(0x1FFD5B, [0xDF, 0x4B, 0x64]),
RoomObject(0x1FFD5E, [0xDC, 0xCA, 0x64]),
RoomObject(0x1FFD61, [0xFF, 0x7D, 0xCB]),
RoomObject(0x1FFD64, [0x9D, 0xDF, 0x04]),
RoomObject(0x1FFD67, [0x3B, 0x5B, 0xE0]),
RoomObject(0x1FFD6A, [0x7B, 0x5B, 0xE0]),
RoomObject(0x1FFD6D, [0xB8, 0x5B, 0xE0]),
RoomObject(0x1FFD70, [0x6A, 0xB1, 0xE0]),
RoomObject(0x1FFD73, [0x78, 0x54, 0xC2]),
RoomObject(0x1FFD76, [0x5B, 0x2A, 0xC2]),
RoomObject(0x1FFD79, [0x98, 0x2A, 0xC2]),
RoomObject(0x1FFD7C, [0x21, 0x4B, 0xC3]),
RoomObject(0x1FFD7F, [0x21, 0x7B, 0xC3]),
RoomObject(0x1FFD82, [0x21, 0xA1, 0xC3]),
RoomObject(0x1FFD85, [0x38, 0x7B, 0xC2]),
RoomObject(0x1FFD88, [0x48, 0x8A, 0xC2]),
RoomObject(0x1FFD8B, [0x3A, 0xAA, 0xC2]),
RoomObject(0x1FFD8E, [0x5B, 0x9C, 0xC2]),
RoomObject(0x1FFD91, [0xC9, 0x4B, 0xC3]),
RoomObject(0x1FFD94, [0xC9, 0x7B, 0xC3]),
RoomObject(0x1FFD97, [0xB8, 0x79, 0xC2]),
RoomObject(0x1FFD9A, [0xA8, 0x88, 0xC2]),
RoomObject(0x1FFD9D, [0x9B, 0x9B, 0xC2]),
RoomObject(0x1FFDA0, [0x9B, 0xD0, 0xC2]),
RoomObject(0x1FFDA3, [0xD0, 0xA3, 0xC2]),
RoomObject(0x1FFDA6, [0x78, 0x8C, 0xC2]),
RoomObject(0x1FFDA9, [0x15, 0x45, 0x22]),
RoomObject(0x1FFDAC, [0x59, 0x1F, 0x69]),
RoomObject(0x1FFDAF, [0xA5, 0x1F, 0x69]),
RoomObject(0x1FFDB2, [0xC9, 0x45, 0x22]),
RoomObject(0x1FFDB5, [0x68, 0xE4, 0x5E]),
RoomObject(0x1FFDB8, [0x15, 0xB9, 0x22]),
RoomObject(0x1FFDBB, [0x35, 0xB9, 0x69]),
RoomObject(0x1FFDBE, [0x37, 0xD9, 0x22]),
RoomObject(0x1FFDC1, [0x88, 0xD9, 0x22]),
RoomObject(0x1FFDC4, [0x98, 0xD9, 0x69]),
RoomObject(0x1FFDC7, [0x66, 0xCB, 0x2A]),
RoomObject(0x1FFDCA, [0x69, 0xC9, 0x04]),
RoomObject(0x1FFDCD, [0x79, 0xCB, 0xF9]),
RoomObject(0x1FFDD0, [0x8D, 0xBA, 0xF9]),
RoomObject(0x1FFDD3, [0x37, 0x57, 0x29]),
RoomObject(0x1FFDD6, [0x87, 0x57, 0x29]),
RoomObject(0x1FFDD9, [0x78, 0x5A, 0x6A]),
RoomObject(0x1FFDDC, [0x84, 0x5A, 0x6B]),
RoomObject(0x1FFDDF, [0x78, 0x65, 0x28]),
RoomObject(0x1FFDE2, [0x35, 0x5B, 0x6B]),
RoomObject(0x1FFDE5, [0x34, 0x7A, 0x2D]),
RoomObject(0x1FFDE8, [0x44, 0x7E, 0x6B]),
RoomObject(0x1FFDEB, [0x44, 0x8A, 0x2D]),
RoomObject(0x1FFDEE, [0x54, 0x8E, 0x6B]),
RoomObject(0x1FFDF1, [0x55, 0x9B, 0x2A]),
RoomObject(0x1FFDF4, [0x78, 0x8E, 0x6A]),
RoomObject(0x1FFDF7, [0x78, 0x89, 0x27]),
RoomObject(0x1FFDFA, [0x84, 0x8E, 0x6B]),
RoomObject(0x1FFDFD, [0x85, 0x9B, 0x2A]),
RoomObject(0x1FFE00, [0xA8, 0x8E, 0x6A]),
RoomObject(0x1FFE03, [0xA8, 0x8A, 0x2E]),
RoomObject(0x1FFE06, [0xB8, 0x7E, 0x6A]),
RoomObject(0x1FFE09, [0xB8, 0x7A, 0x2E]),
RoomObject(0x1FFE0C, [0xC9, 0x5B, 0x6A]),
RoomObject(0x1FFE0F, [0x66, 0xAF, 0x29]),
RoomObject(0x1FFE12, [0x65, 0xB1, 0x6B]),
RoomObject(0x1FFE15, [0x99, 0xB1, 0x6A]),
RoomObject(0x1FFE18, [0x38, 0x4B, 0x03]),
RoomObject(0x1FFE1B, [0xA8, 0x4B, 0x03]),
RoomObject(0x1FFE1E, [0x48, 0x13, 0x3A]),
RoomObject(0x1FFE21, [0x0C, 0x4A, 0x7F]),
RoomObject(0x1FFE24, [0xEC, 0x4A, 0x80]),
RoomObject(0x1FFE27, [0xFE, 0xE1, 0x39]),
RoomObject(0x1FFE2A, [0x09, 0x11, 0xA0]),
RoomObject(0x1FFE2D, [0xD5, 0x11, 0xA2]),
RoomObject(0x1FFE30, [0x09, 0xD5, 0xA1])],
[RoomObject(0x1FFE35, [0x5B, 0x19, 0xDB]),
RoomObject(0x1FFE38, [0x98, 0x19, 0xDB]),
RoomObject(0x1FFE3B, [0x11, 0x4B, 0xDB]),
RoomObject(0x1FFE3E, [0x11, 0x8A, 0xDB]),
RoomObject(0x1FFE41, [0x39, 0x48, 0xDB]),
RoomObject(0x1FFE44, [0xA9, 0x48, 0xDB]),
RoomObject(0x1FFE47, [0xD9, 0x4B, 0xDB]),
RoomObject(0x1FFE4A, [0xD9, 0x8B, 0xDB]),
RoomObject(0x1FFE4D, [0x6A, 0xC8, 0xDB]),
RoomObject(0x1FFE50, [0x9B, 0xCA, 0xDB]),
RoomObject(0x1FFE53, [0xD9, 0xCA, 0xDB])],
[DoorObject(Position.NorthW, DoorKind.SmallKey), DoorObject(Position.WestS, DoorKind.Normal)])
Room005A = Room([0xE9, 0x00],
[RoomObject(0x1FA7CD, [0xA8, 0xA8, 0xDE]),
RoomObject(0x1FA7D0, [0xB0, 0xA0, 0xDE]),
RoomObject(0x1FA7D3, [0xB8, 0xA8, 0xDE]),
RoomObject(0x1FA7D6, [0xC0, 0xA0, 0xDE]),
RoomObject(0x1FA7D9, [0xC8, 0xA8, 0xDE]),
RoomObject(0x1FA7DC, [0xD0, 0xA0, 0xDE])],
[], [DoorObject(Position.SouthE, DoorKind.Trap)])
Room006C = Room([0xE2, 0x00],
[RoomObject(0x1FFA58, [0x17, 0x9F, 0xE8]),
RoomObject(0x1FFA5B, [0x4D, 0x9F, 0xE8]),
RoomObject(0x1FFA5E, [0x17, 0xDC, 0xE8]),
RoomObject(0x1FFA61, [0x4D, 0xDC, 0xE8]),
RoomObject(0x1FFA64, [0x18, 0xE1, 0xFE]),
RoomObject(0x1FFA67, [0x88, 0xAD, 0x76]),
RoomObject(0x1FFA6A, [0x99, 0xBC, 0x33]),
RoomObject(0x1FFA6D, [0x9B, 0xBB, 0x34]),
RoomObject(0x1FFA70, [0x9B, 0xCF, 0x34]),
RoomObject(0x1FFA73, [0xD8, 0xB8, 0x34]),
RoomObject(0x1FFA76, [0xD8, 0xCC, 0x34]),
RoomObject(0x1FFA79, [0xAF, 0xAA, 0xFE]),
RoomObject(0x1FFA7C, [0xC7, 0xAA, 0xFE]),
RoomObject(0x1FFA7F, [0xAF, 0xD2, 0xFE]),
RoomObject(0x1FFA82, [0xC7, 0xD2, 0xFE]),
RoomObject(0x1FFA85, [0x28, 0x11, 0x3A]),
RoomObject(0x1FFA88, [0x28, 0x91, 0x3A]),
RoomObject(0x1FFA8B, [0xFC, 0xE1, 0x38]),
RoomObject(0x1FFA8E, [0x2B, 0x33, 0xFA]),
RoomObject(0x1FFA91, [0x53, 0x33, 0xFA]),
RoomObject(0x1FFA94, [0x2B, 0x53, 0xFA]),
RoomObject(0x1FFA97, [0x53, 0x53, 0xFA])], [],
[DoorObject(Position.InteriorS, DoorKind.Trap2), DoorObject(Position.InteriorW, DoorKind.Trap),
DoorObject(Position.EastS, DoorKind.Normal)])
Room0090 = Room([0xE1, 0x00],
[RoomObject(0x1FBAA0, [0x28, 0xEC, 0x56]),
RoomObject(0x1FBAA3, [0x48, 0xEC, 0x56]),
RoomObject(0x1FBAA6, [0x1B, 0xA2, 0xFF])],
[RoomObject(0x1FBAAB, [0x16, 0x9C, 0xFE])], [DoorObject(Position.SouthW, DoorKind.Trap)])
Room00A4 = Room([0xE1, 0x00],
[RoomObject(0x1FE702, [0xFC, 0x08, 0x00]),
RoomObject(0x1FE705, [0x13, 0x80, 0x01]),
RoomObject(0x1FE708, [0xFD, 0xC8, 0x02]),
RoomObject(0x1FE70B, [0x02, 0x93, 0x61]),
RoomObject(0x1FE70E, [0xFC, 0x0E, 0x81]),
RoomObject(0x1FE711, [0x13, 0xE8, 0x02]),
RoomObject(0x1FE714, [0xFD, 0xCE, 0x83]),
RoomObject(0x1FE717, [0x72, 0x93, 0x62]),
RoomObject(0x1FE71A, [0x13, 0x93, 0xC4]),
RoomObject(0x1FE71D, [0x51, 0x93, 0xC4]),
RoomObject(0x1FE720, [0x51, 0xC9, 0xC4]),
RoomObject(0x1FE723, [0x10, 0xC9, 0xC4]),
RoomObject(0x1FE726, [0x0E, 0x8D, 0xDE]),
RoomObject(0x1FE729, [0x0D, 0x9C, 0xDE]),
RoomObject(0x1FE72C, [0x0C, 0xA5, 0xDE]),
RoomObject(0x1FE72F, [0x5E, 0x8C, 0xDE]),
RoomObject(0x1FE732, [0x65, 0x94, 0xDE]),
RoomObject(0x1FE735, [0x6C, 0x9C, 0xDE])],
[RoomObject(0x1FE73A, [0x2E, 0x98, 0xFF])], [DoorObject(Position.SouthW, DoorKind.Trap)])
Room00AC = Room([0xE9, 0x00],
[RoomObject(0x1FD9B1, [0x88, 0xA4, 0x0D]),
RoomObject(0x1FD9B4, [0x88, 0xD0, 0x0E]),
RoomObject(0x1FD9B7, [0xE0, 0x90, 0x0F]),
RoomObject(0x1FD9BA, [0xE0, 0xE4, 0x10]),
RoomObject(0x1FD9BD, [0x89, 0xAB, 0x61]),
RoomObject(0x1FD9C0, [0xE9, 0xAB, 0x62]),
RoomObject(0x1FD9C3, [0x88, 0x91, 0xA0]),
RoomObject(0x1FD9C6, [0x88, 0xE5, 0xA1]),
RoomObject(0x1FD9C9, [0xE4, 0x91, 0xA2]),
RoomObject(0x1FD9CC, [0xE4, 0xF5, 0xA3])],
[RoomObject(0x1FD9D1, [0xB1, 0xA8, 0xFF])], [DoorObject(Position.SouthE, DoorKind.Trap)])
Room00C8 = Room([0xE1, 0x00],
[RoomObject(0x0A9587, [0x98, 0x92, 0x3A]),
RoomObject(0x0A958A, [0x88, 0xAA, 0x65]),
RoomObject(0x0A958D, [0xE8, 0xAA, 0x66])], [], [DoorObject(Position.SouthE, DoorKind.Trap)])
Room00DE = Room([0xE4, 0x00], [], [RoomObject(0x1FCAE5, [0xAD, 0x21, 0xF9])], [])
Room0127 = Room([0xE1, 0x00],
[RoomObject(0x0AB600, [0xFE, 0x89, 0x00]),
RoomObject(0x0AB603, [0xA2, 0xA1, 0x61]),
@@ -64,3 +431,23 @@ Room0127 = Room([0xE1, 0x00],
RoomObject(0x0AB642, [0xE1, 0xD2, 0xC0])],
[], [DoorObject(Position.SouthW, DoorKind.CaveEntrance),
DoorObject(Position.SouthE, DoorKind.CaveEntrance)])
# boss room id, room data, shell x, shell y, clear layer 2
boss_rooms = {
'Eastern Palace': (0xc8, Room00C8, 0x2B, 0x28, False),
'Desert Palace': (0x33, Room0033, 0x0B, 0x28, False),
'Tower of Hera': (7, Room0007, 0x18, 0x16, False),
'Palace of Darkness': (0x5A, Room005A, 0x2B, 0x28, False),
'Swamp Palace': (6, Room0006, 0x0B, 0x28, False),
'Skull Woods': (0x29, Room0029, 0x2B, 0x28, False),
'Thieves Town': (0xac, Room00AC, 0x2B, 0x28, True),
'Ice Palace': (0xde, Room00DE, 0x2B, 0x08, True),
'Misery Mire': (0x90, Room0090, 0x0B, 0x28, True),
'Turtle Rock': (0xa4, Room00A4, 0x0B, 0x28, True),
}
gt_boss_room = {
'bottom': (0x1C, Room001C, 0x2B, 0x28, False),
'middle': (0x6C, Room006C, 0x0B, 0x28, False),
'top': (0x4D, Room004D, 0x18, 0x16, False),
}