Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
This commit is contained in:
63
ItemList.py
63
ItemList.py
@@ -37,7 +37,7 @@ Difficulty = namedtuple('Difficulty',
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['baseitems', 'bottles', 'bottle_count', 'same_bottle', 'progressiveshield',
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'basicshield', 'progressivearmor', 'basicarmor', 'swordless',
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'progressivesword', 'basicsword', 'basicbow', 'timedohko', 'timedother',
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'triforcehunt', 'triforce_pieces_required', 'retro',
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'retro',
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'extras', 'progressive_sword_limit', 'progressive_shield_limit',
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'progressive_armor_limit', 'progressive_bottle_limit',
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'progressive_bow_limit', 'heart_piece_limit', 'boss_heart_container_limit'])
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@@ -60,8 +60,6 @@ difficulties = {
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basicbow = ['Bow', 'Silver Arrows'],
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 18 + ['Rupees (20)'] * 10,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 4,
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@@ -87,8 +85,6 @@ difficulties = {
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basicbow = ['Bow'] * 2,
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 13 + ['Rupees (5)'] * 15,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 3,
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@@ -114,8 +110,6 @@ difficulties = {
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basicbow = ['Bow'] * 2,
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timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 13 + ['Rupees (5)'] * 15,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 2,
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@@ -198,7 +192,6 @@ def generate_itempool(world, player):
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region = world.get_region('Hyrule Castle Courtyard',player)
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loc = Location(player, "Murahdahla", parent=region)
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loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= state.world.treasure_hunt_count[player]
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region.locations.append(loc)
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world.dynamic_locations.append(loc)
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@@ -262,7 +255,7 @@ def generate_itempool(world, player):
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.customitemarray)
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world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
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else:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player])
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player])
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if player in world.pool_adjustment.keys():
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amt = world.pool_adjustment[player]
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@@ -286,7 +279,7 @@ def generate_itempool(world, player):
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if not found_sword and world.swords[player] != 'swordless':
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found_sword = True
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possible_weapons.append(item)
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if item in ['Progressive Bow', 'Bow'] and not found_bow:
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if item in ['Progressive Bow', 'Bow'] and not found_bow and not world.retro[player]:
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found_bow = True
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possible_weapons.append(item)
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if item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
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@@ -320,10 +313,14 @@ def generate_itempool(world, player):
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if clock_mode is not None:
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world.clock_mode = clock_mode
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if treasure_hunt_count is not None:
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world.treasure_hunt_count[player] = treasure_hunt_count
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if treasure_hunt_icon is not None:
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world.treasure_hunt_icon[player] = treasure_hunt_icon
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if world.goal[player] == 'triforcehunt':
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if world.treasure_hunt_count[player] == 0:
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world.treasure_hunt_count[player] = 20
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if world.treasure_hunt_total[player] == 0:
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world.treasure_hunt_total[player] = 30
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world.treasure_hunt_icon[player] = 'Triforce Piece'
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if world.custom:
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world.treasure_hunt_count[player] = treasure_hunt_count
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world.itempool.extend([item for item in get_dungeon_item_pool(world) if item.player == player
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and ((item.smallkey and world.keyshuffle[player])
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@@ -511,6 +508,8 @@ def set_up_shops(world, player):
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shop.add_inventory(1, 'Small Key (Universal)', 100)
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shop.add_inventory(2, 'Bombs (10)', 50)
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rss.locked = True
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro
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def customize_shops(world, player):
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@@ -576,7 +575,6 @@ def customize_shops(world, player):
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loc.item = upgrade
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upgrade.location = loc
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change_shop_items_to_rupees(world, player, shops_to_customize)
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todays_discounts(world, player)
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def randomize_price(price):
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@@ -598,7 +596,7 @@ def randomize_price(price):
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def change_shop_items_to_rupees(world, player, shops):
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locations = world.get_filled_locations(player)
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for location in locations:
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if location.item.name in shop_transfer.keys() and location.parent_region.name not in shops:
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if location.item.name in shop_transfer.keys() and (location.parent_region.name not in shops or location.name == 'Potion Shop'):
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new_item = ItemFactory(shop_transfer[location.item.name], location.item.player)
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location.item = new_item
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if location.parent_region.name == 'Capacity Upgrade' and location.item.name in cap_blacklist:
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@@ -609,19 +607,6 @@ def change_shop_items_to_rupees(world, player, shops):
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shop.add_inventory(slot, new_item.name, randomize_price(new_item.price), 1, player=new_item.player)
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def todays_discounts(world, player):
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locs = []
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for shop, locations in shop_to_location_table.items():
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for slot, loc in enumerate(locations):
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locs.append((world.get_location(loc, player), shop, slot))
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discount_number = random.randint(4, 7)
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chosen_locations = random.choices(locs, k=discount_number)
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for location, shop_name, slot in chosen_locations:
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shop = world.get_region(shop_name, player).shop
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orig = location.item.price
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shop.inventory[slot]['price'] = randomize_price(orig // 5)
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repeatable_shop_items = ['Single Arrow', 'Arrows (10)', 'Bombs (3)', 'Bombs (10)', 'Red Potion', 'Small Heart',
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'Blue Shield', 'Red Shield', 'Bee', 'Small Key (Universal)', 'Blue Potion', 'Green Potion']
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@@ -631,20 +616,22 @@ cap_replacements = ['Single Arrow', 'Arrows (10)', 'Bombs (3)', 'Bombs (10)']
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cap_blacklist = ['Green Potion', 'Red Potion', 'Blue Potion']
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shop_transfer = {'Red Potion': 'Rupees (100)', 'Bee': 'Rupees (5)', 'Blue Potion': 'Rupees (100)',
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shop_transfer = {'Red Potion': 'Rupees (50)', 'Bee': 'Rupees (5)', 'Blue Potion': 'Rupees (50)',
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'Green Potion': 'Rupees (50)',
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# money seems a bit too generous with these on
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# 'Blue Shield': 'Rupees (50)', 'Red Shield': 'Rupees (300)',
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}
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def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, door_shuffle):
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def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, door_shuffle):
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pool = []
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placed_items = {}
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precollected_items = []
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clock_mode = None
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treasure_hunt_count = None
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treasure_hunt_icon = None
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if goal == 'triforcehunt':
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if treasure_hunt_total == 0:
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treasure_hunt_total = 30
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triforcepool = ['Triforce Piece'] * int(treasure_hunt_total)
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pool.extend(alwaysitems)
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@@ -738,13 +725,13 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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extraitems -= len(diff.timedohko)
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clock_mode = 'countdown-ohko'
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if goal == 'triforcehunt':
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pool.extend(diff.triforcehunt)
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extraitems -= len(diff.triforcehunt)
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treasure_hunt_count = diff.triforce_pieces_required
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treasure_hunt_icon = 'Triforce Piece'
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pool.extend(triforcepool)
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extraitems -= len(triforcepool)
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for extra in diff.extras:
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if extraitems > 0:
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if len(extra) > extraitems:
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extra = random.choices(extra, k=extraitems)
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pool.extend(extra)
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extraitems -= len(extra)
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@@ -769,7 +756,7 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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pool.extend(['Small Key (Universal)'])
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else:
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pool.extend(['Small Key (Universal)'])
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return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms)
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return (pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms)
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def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, customitemarray):
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if isinstance(customitemarray,dict) and 1 in customitemarray:
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