From 16dc743d2d582260e62a378dbe625e0f66a94ace Mon Sep 17 00:00:00 2001 From: codemann8 Date: Sat, 18 Feb 2023 20:31:04 -0600 Subject: [PATCH] Removed unused glitched exits --- OWEdges.py | 3 --- Regions.py | 4 ++-- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/OWEdges.py b/OWEdges.py index 9db72771..1e40a0c4 100644 --- a/OWEdges.py +++ b/OWEdges.py @@ -1608,7 +1608,6 @@ OWExitTypes = { 'Hyrule Castle Main Gate (North)', 'Hyrule Castle Courtyard Bush (North)', 'Hyrule Castle Outer East Rock', - 'Blacksmith Water Exit', 'Wooden Bridge Bush (South)', 'Wooden Bridge Bush (North)', 'Bat Cave Ledge Peg', @@ -1674,7 +1673,6 @@ OWExitTypes = { 'Village of Outcasts Pegs', 'Grassy Lawn Pegs', 'Pyramid Crack', - 'Hammerpegs Water Exit', 'Broken Bridge Hammer Rock (South)', 'Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', @@ -1684,7 +1682,6 @@ OWExitTypes = { 'Archery Game Rock (North)', 'Frog Rock (Inner)', 'Archery Game Rock (South)', - 'Big Bomb Shop Water Exit', 'Hammer Bridge Pegs (North)', 'Hammer Bridge Pegs (South)', 'Hammer Bridge Pier', diff --git a/Regions.py b/Regions.py index 5d3ff3d6..9ee4a9ce 100644 --- a/Regions.py +++ b/Regions.py @@ -68,7 +68,7 @@ def create_regions(world, player): create_lw_region(player, 'Hyrule Castle Courtyard Northeast', None, ['Hyrule Castle Courtyard Bush (North)', 'Hyrule Castle Secret Entrance Stairs']), create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Ledge Drop', 'Hyrule Castle Ledge Courtyard Drop', 'Inverted Pyramid Entrance', 'Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Entrance (East)', 'Inverted Pyramid Hole'], 'the castle rampart'), create_lw_region(player, 'Hyrule Castle East Entry', None, ['Hyrule Castle Outer East Rock', 'Hyrule Castle ES']), - create_dw_region(player, 'Hyrule Castle Water', None, ['Blacksmith Water Exit'], 'Dark World', Terrain.Water), + create_lw_region(player, 'Hyrule Castle Water', None, [], 'Light World', Terrain.Water), create_lw_region(player, 'Wooden Bridge Area', None, ['Wooden Bridge Bush (South)', 'Wooden Bridge Water Drop', 'Wooden Bridge NW', 'Wooden Bridge SW']), create_lw_region(player, 'Wooden Bridge Northeast', None, ['Wooden Bridge Bush (North)', 'Wooden Bridge Northeast Water Drop', 'Wooden Bridge NE']), create_lw_region(player, 'Wooden Bridge Water', None, ['Wooden Bridge NC'], 'Light World', Terrain.Water), @@ -178,7 +178,7 @@ def create_regions(world, player): create_dw_region(player, 'Pyramid Crack', None, ['Pyramid Fairy']), create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Exit Ledge Drop', 'Pyramid Entrance']), create_dw_region(player, 'Pyramid Pass', None, ['Post Aga Inverted Teleporter', 'Pyramid SW', 'Pyramid SE']), - create_dw_region(player, 'Pyramid Water', None, ['Hammerpegs Water Exit', 'Big Bomb Shop Water Exit'], 'Dark World', Terrain.Water), + create_dw_region(player, 'Pyramid Water', None, [], 'Dark World', Terrain.Water), create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Broken Bridge SW']), create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Broken Bridge NE']), create_dw_region(player, 'Broken Bridge West', None, ['Broken Bridge West Water Drop', 'Broken Bridge NW']),