Fixed issue with Grouped/Mixed+None/Chaos Crossed shuffles
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@@ -93,7 +93,7 @@ def link_overworld(world, player):
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raise NotImplementedError('Cannot move one side of a non-parallel connection')
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raise NotImplementedError('Cannot move one side of a non-parallel connection')
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else:
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else:
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raise NotImplementedError('Invalid OW Edge swap scenario')
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raise NotImplementedError('Invalid OW Edge swap scenario')
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groups = new_groups
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return new_groups
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tile_groups = reorganize_tile_groups(world, player)
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tile_groups = reorganize_tile_groups(world, player)
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trimmed_groups = copy.deepcopy(OWEdgeGroups)
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trimmed_groups = copy.deepcopy(OWEdgeGroups)
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@@ -132,7 +132,7 @@ def link_overworld(world, player):
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swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], player)
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swapped_edges = shuffle_tiles(world, tile_groups, world.owswaps[player], player)
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# move swapped regions/edges to other world
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# move swapped regions/edges to other world
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performSwap(trimmed_groups, swapped_edges)
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trimmed_groups = performSwap(trimmed_groups, swapped_edges)
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assert len(swapped_edges) == 0, 'Not all edges were swapped successfully: ' + ', '.join(swapped_edges )
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assert len(swapped_edges) == 0, 'Not all edges were swapped successfully: ' + ', '.join(swapped_edges )
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update_world_regions(world, player)
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update_world_regions(world, player)
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@@ -148,7 +148,7 @@ def link_overworld(world, player):
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# crossed shuffle
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# crossed shuffle
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logging.getLogger('').debug('Crossing overworld edges')
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logging.getLogger('').debug('Crossing overworld edges')
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if world.owCrossed[player] in ['grouped', 'limited']:
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if world.owCrossed[player] in ['grouped', 'limited', 'chaos']:
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if world.owCrossed[player] == 'grouped':
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if world.owCrossed[player] == 'grouped':
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crossed_edges = shuffle_tiles(world, tile_groups, [[],[],[]], player)
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crossed_edges = shuffle_tiles(world, tile_groups, [[],[],[]], player)
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elif world.owCrossed[player] in ['limited', 'chaos']:
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elif world.owCrossed[player] in ['limited', 'chaos']:
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@@ -182,7 +182,7 @@ def link_overworld(world, player):
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elif edge in parallel_links.inverse:
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elif edge in parallel_links.inverse:
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crossed_edges.append(parallel_links.inverse[edge][0])
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crossed_edges.append(parallel_links.inverse[edge][0])
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performSwap(trimmed_groups, crossed_edges)
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trimmed_groups = performSwap(trimmed_groups, crossed_edges)
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assert len(crossed_edges) == 0, 'Not all edges were crossed successfully: ' + ', '.join(crossed_edges)
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assert len(crossed_edges) == 0, 'Not all edges were crossed successfully: ' + ', '.join(crossed_edges)
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# layout shuffle
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# layout shuffle
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