Fixed Bonk Drop Locations in Districts
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@@ -620,6 +620,7 @@ def create_dynamic_bonkdrop_locations(world, player):
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region = world.get_region(region_name, player)
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loc = Location(player, bonk_location, 0, region, hint_text)
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loc.type = LocationType.Bonk
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loc.real = True
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loc.parent_region = region
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loc.address = 0x2abb00 + (bonk_prize_table[loc.name][0] * 6) + 3
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