Torch+ChestKey counter bug fixed
Total Keys on keysanity menu fixed Changed X and grayish circular symbol for new O character Fixed a key logic error Fixed unplaced items bug to remove red rupees
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4
Rules.py
4
Rules.py
@@ -326,8 +326,6 @@ def global_rules(world, player):
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set_rule(world.get_entrance('GT Moldorm Gap', player), lambda state: state.has('Hookshot', player) and world.get_region('GT Moldorm', player).dungeon.bosses['top'].can_defeat(state))
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set_defeat_dungeon_boss_rule(world.get_location('Agahnim 2', player))
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add_key_logic_rules(world, player)
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# crystal switch rules
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set_rule(world.get_entrance('PoD Arena Crystal Path', player), lambda state: state.can_reach_blue(world.get_region('PoD Arena Crystal', player), player))
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set_rule(world.get_entrance('Swamp Trench 2 Pots Blue Barrier', player), lambda state: state.can_reach_blue(world.get_region('Swamp Trench 2 Pots', player), player))
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@@ -378,6 +376,8 @@ def global_rules(world, player):
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set_rule(world.get_entrance('GT Double Switch Orange Path', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Switches', player), player))
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set_rule(world.get_entrance('GT Double Switch Key Orange Path', player), lambda state: state.can_reach_orange(world.get_region('GT Double Switch Key Spot', player), player))
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add_key_logic_rules(world, player)
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# End of door rando rules.
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add_rule(world.get_location('Sunken Treasure', player), lambda state: state.has('Open Floodgate', player))
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