Restored vanilla Ice Palace terrain for Inverted
This commit is contained in:
@@ -820,6 +820,7 @@ OWTileRegions = bidict({
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'Lake Hylia Central Island': 0x35,
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'Lake Hylia Central Island': 0x35,
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'Lake Hylia Island': 0x35,
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'Lake Hylia Island': 0x35,
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'Lake Hylia Water': 0x35,
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'Lake Hylia Water': 0x35,
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'Lake Hylia Water D': 0x35,
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'Ice Cave Area': 0x37,
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'Ice Cave Area': 0x37,
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@@ -1584,6 +1585,7 @@ OWExitTypes = {
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'Lake Hylia West Pier',
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'Lake Hylia West Pier',
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'Lake Hylia Northeast Water Drop',
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'Lake Hylia Northeast Water Drop',
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'Lake Hylia East Pier',
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'Lake Hylia East Pier',
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'Lake Hylia Water D Entry',
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'Desert Pass Ladder (South)',
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'Desert Pass Ladder (South)',
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'Desert Pass Rocks (North)',
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'Desert Pass Rocks (North)',
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'Desert Pass Rocks (South)',
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'Desert Pass Rocks (South)',
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@@ -1639,8 +1641,6 @@ OWExitTypes = {
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'Ice Lake Northeast Pier',
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'Ice Lake Northeast Pier',
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'Ice Lake Northeast Pier Hop',
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'Ice Lake Northeast Pier Hop',
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'Ice Lake Moat Water Entry',
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'Ice Lake Moat Water Entry',
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'Ice Palace Approach',
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'Ice Palace Leave',
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'Bomber Corner Water Drop',
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'Bomber Corner Water Drop',
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'Bomber Corner Pier'
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'Bomber Corner Pier'
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],
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],
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@@ -1760,6 +1760,7 @@ OWExitTypes = {
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'Ice Lake Southeast Mirror Spot',
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'Ice Lake Southeast Mirror Spot',
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'Ice Lake Northeast Mirror Spot',
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'Ice Lake Northeast Mirror Spot',
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'Ice Palace Mirror Spot',
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'Ice Palace Mirror Spot',
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'Ice Lake Moat Mirror Spot',
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'Shopping Mall Mirror Spot',
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'Shopping Mall Mirror Spot',
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'Swamp Nook Mirror Spot',
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'Swamp Nook Mirror Spot',
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'Swamp Nook Southeast Mirror Spot',
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'Swamp Nook Southeast Mirror Spot',
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@@ -1208,6 +1208,7 @@ mandatory_connections = [# Intra-tile OW Connections
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('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'),
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('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'),
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('Lake Hylia West Pier', 'Lake Hylia Area'),
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('Lake Hylia West Pier', 'Lake Hylia Area'),
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('Lake Hylia East Pier', 'Lake Hylia Northeast Bank'),
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('Lake Hylia East Pier', 'Lake Hylia Northeast Bank'),
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('Lake Hylia Water D Entry', 'Lake Hylia Water'), #flippers
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('Desert Pass Ledge Drop', 'Desert Pass Area'),
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('Desert Pass Ledge Drop', 'Desert Pass Area'),
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('Desert Pass Rocks (North)', 'Desert Pass Southeast'), #glove
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('Desert Pass Rocks (North)', 'Desert Pass Southeast'), #glove
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('Desert Pass Rocks (South)', 'Desert Pass Area'), #glove
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('Desert Pass Rocks (South)', 'Desert Pass Area'), #glove
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@@ -1669,14 +1670,13 @@ ow_connections = {
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('Lake Hylia Teleporter', 'Ice Palace Area')
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('Lake Hylia Teleporter', 'Ice Palace Area')
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], [
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], [
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('Lake Hylia Island Pier', 'Lake Hylia Island'),
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('Lake Hylia Island Pier', 'Lake Hylia Island'),
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('Ice Palace Approach', 'Ice Palace Area'),
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('Ice Palace Leave', 'Ice Lake Moat'),
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('Ice Lake Mirror Spot', 'Ice Lake Area'),
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('Ice Lake Mirror Spot', 'Ice Lake Area'),
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('Ice Lake Southwest Mirror Spot', 'Ice Lake Ledge (West)'),
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('Ice Lake Southwest Mirror Spot', 'Ice Lake Ledge (West)'),
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('Ice Lake Southeast Mirror Spot', 'Ice Lake Ledge (East)'),
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('Ice Lake Southeast Mirror Spot', 'Ice Lake Ledge (East)'),
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('Ice Lake Northeast Mirror Spot', 'Ice Lake Northeast Bank'),
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('Ice Lake Northeast Mirror Spot', 'Ice Lake Northeast Bank'),
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('Ice Palace Mirror Spot', 'Ice Palace Area'),
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('Ice Palace Mirror Spot', 'Ice Palace Area'),
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('Ice Palace Teleporter', 'Lake Hylia Central Island')
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('Ice Lake Moat Mirror Spot', 'Ice Lake Moat'),
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('Ice Palace Teleporter', 'Lake Hylia Water D')
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]),
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]),
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0x37: ([
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0x37: ([
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('Ice Cave Mirror Spot', 'Ice Cave Area')
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('Ice Cave Mirror Spot', 'Ice Cave Area')
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@@ -112,6 +112,7 @@ def create_regions(world, player):
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create_lw_region(player, 'Lake Hylia Central Island', None, ['Lake Hylia Central Water Drop', 'Capacity Upgrade', 'Ice Palace Mirror Spot', 'Lake Hylia Teleporter']),
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create_lw_region(player, 'Lake Hylia Central Island', None, ['Lake Hylia Central Water Drop', 'Capacity Upgrade', 'Ice Palace Mirror Spot', 'Lake Hylia Teleporter']),
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create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']),
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create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']),
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create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], Terrain.Water),
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create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], Terrain.Water),
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create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Entry', 'Ice Lake Moat Mirror Spot'], Terrain.Water),
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create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Shopping Mall Mirror Spot', 'Ice Cave SE', 'Ice Cave SW']),
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create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Shopping Mall Mirror Spot', 'Ice Cave SE', 'Ice Cave SW']),
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create_lw_region(player, 'Desert Pass Area', ['Middle Aged Man'], ['Desert Pass Ladder (South)', 'Middle Aged Man', 'Desert Fairy', '50 Rupee Cave', 'Swamp Nook Mirror Spot', 'Desert Pass WS', 'Desert Pass EC', 'Desert Pass Rocks (North)']),
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create_lw_region(player, 'Desert Pass Area', ['Middle Aged Man'], ['Desert Pass Ladder (South)', 'Middle Aged Man', 'Desert Fairy', '50 Rupee Cave', 'Swamp Nook Mirror Spot', 'Desert Pass WS', 'Desert Pass EC', 'Desert Pass Rocks (North)']),
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create_lw_region(player, 'Middle Aged Man', ['Purple Chest'], None),
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create_lw_region(player, 'Middle Aged Man', ['Purple Chest'], None),
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@@ -212,8 +213,8 @@ def create_regions(world, player):
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create_dw_region(player, 'Ice Lake Ledge (West)', None, ['Ice Lake Southwest Water Drop', 'South Shore Mirror Spot', 'Ice Lake WS']),
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create_dw_region(player, 'Ice Lake Ledge (West)', None, ['Ice Lake Southwest Water Drop', 'South Shore Mirror Spot', 'Ice Lake WS']),
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create_dw_region(player, 'Ice Lake Ledge (East)', None, ['Ice Lake Southeast Water Drop', 'South Shore East Mirror Spot', 'Ice Lake ES']),
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create_dw_region(player, 'Ice Lake Ledge (East)', None, ['Ice Lake Southeast Water Drop', 'South Shore East Mirror Spot', 'Ice Lake ES']),
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create_dw_region(player, 'Ice Lake Water', None, ['Ice Lake Northeast Pier', 'Ice Lake Moat Bomb Jump', 'Lake Hylia Island Mirror Spot', 'Ice Lake NC', 'Ice Lake EC'], Terrain.Water),
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create_dw_region(player, 'Ice Lake Water', None, ['Ice Lake Northeast Pier', 'Ice Lake Moat Bomb Jump', 'Lake Hylia Island Mirror Spot', 'Ice Lake NC', 'Ice Lake EC'], Terrain.Water),
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create_dw_region(player, 'Ice Lake Moat', None, ['Ice Lake Moat Water Entry', 'Ice Lake Northeast Pier Hop', 'Ice Palace Approach', 'Lake Hylia Water Mirror Spot']),
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create_dw_region(player, 'Ice Lake Moat', None, ['Ice Lake Moat Water Entry', 'Ice Lake Northeast Pier Hop', 'Lake Hylia Water Mirror Spot']),
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create_dw_region(player, 'Ice Palace Area', None, ['Ice Palace Leave', 'Ice Palace', 'Ice Palace Teleporter', 'Lake Hylia Central Island Mirror Spot']),
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create_dw_region(player, 'Ice Palace Area', None, ['Ice Palace', 'Ice Palace Teleporter', 'Lake Hylia Central Island Mirror Spot']),
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create_dw_region(player, 'Shopping Mall Area', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Ice Cave Mirror Spot', 'Shopping Mall SW', 'Shopping Mall SE']),
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create_dw_region(player, 'Shopping Mall Area', None, ['Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Spike Cave', 'Ice Cave Mirror Spot', 'Shopping Mall SW', 'Shopping Mall SE']),
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create_dw_region(player, 'Swamp Nook Area', None, ['Desert Pass Ledge Mirror Spot', 'Desert Pass Mirror Spot', 'Swamp Nook EC', 'Swamp Nook ES']),
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create_dw_region(player, 'Swamp Nook Area', None, ['Desert Pass Ledge Mirror Spot', 'Desert Pass Mirror Spot', 'Swamp Nook EC', 'Swamp Nook ES']),
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create_dw_region(player, 'Swamp Area', None, ['Swamp Palace', 'Dam Mirror Spot', 'Swamp WC', 'Swamp WS', 'Swamp NC', 'Swamp EC']),
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create_dw_region(player, 'Swamp Area', None, ['Swamp Palace', 'Dam Mirror Spot', 'Swamp WC', 'Swamp WS', 'Swamp NC', 'Swamp EC']),
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5
Rom.py
5
Rom.py
@@ -33,7 +33,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'ea4215dbf86da55ffa1255fa5e687b62'
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RANDOMIZERBASEHASH = 'b300438a7242825e33300f9d155814ef'
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class JsonRom(object):
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class JsonRom(object):
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@@ -2682,7 +2682,8 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
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rom.write_bytes(snes_to_pc(0x1BD1D8), [0xA8, 0x02, 0x82, 0xFF, 0xFF]) # add warp under rock
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rom.write_bytes(snes_to_pc(0x1BD1D8), [0xA8, 0x02, 0x82, 0xFF, 0xFF]) # add warp under rock
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rom.write_byte(snes_to_pc(0x1BC5B1), 0x00) # remove secret portal
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rom.write_byte(snes_to_pc(0x1BC5B1), 0x00) # remove secret portal
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if world.is_tile_swapped(0x35, player):
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if world.is_tile_swapped(0x35, player):
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rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82]) # add warp under rock
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#rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82]) # add warp under rock
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rom.write_bytes(snes_to_pc(0x1BC85A), [0x52, 0x13, 0x82]) # add warp under rock
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rom.write_byte(snes_to_pc(0x1BC5C7), 0x00) # remove secret portal
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rom.write_byte(snes_to_pc(0x1BC5C7), 0x00) # remove secret portal
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# apply inverted map changes
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# apply inverted map changes
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1
Rules.py
1
Rules.py
@@ -825,6 +825,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Lake Hylia Northeast Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Northeast Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Central Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Central Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Island Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Island Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Water D Entry', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Ice Cave SW', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Ice Cave SW', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Octoballoon Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Octoballoon Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Octoballoon Waterfall Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Octoballoon Waterfall Water Drop', player), lambda state: state.has('Flippers', player))
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