Merge branch 'DoorDevUnstable' into Sandbox

# Conflicts:
#	Gui.py
#	Main.py
#	Rom.py
#	Rules.py
#	data/base2current.bps
#	resources/app/gui/lang/en.json
#	resources/app/gui/randomize/dungeon/widgets.json
This commit is contained in:
aerinon
2023-04-05 16:26:26 -06:00
47 changed files with 2813 additions and 4065 deletions

View File

@@ -134,7 +134,7 @@ class World(object):
set_player_attr('crystals_needed_for_gt', 7)
set_player_attr('crystals_ganon_orig', {})
set_player_attr('crystals_gt_orig', {})
set_player_attr('open_pyramid', False)
set_player_attr('open_pyramid', 'auto')
set_player_attr('take_any', 'none')
set_player_attr('treasure_hunt_icon', 'Triforce Piece')
set_player_attr('treasure_hunt_count', 0)
@@ -277,6 +277,22 @@ class World(object):
return portal
raise RuntimeError('No such portal %s for player %d' % (portal_name, player))
def is_atgt_swapped(self, player):
return self.mode[player] == 'inverted'
def is_pyramid_open(self, player):
if self.open_pyramid[player] == 'yes':
return True
elif self.open_pyramid[player] == 'no':
return False
else:
if self.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
return False
elif self.goal[player] in ['crystals', 'trinity']:
return True
else:
return False
def check_for_door(self, doorname, player):
if isinstance(doorname, Door):
return doorname
@@ -1196,8 +1212,6 @@ class CollectionState(object):
def can_flute(self, player):
if self.world.mode[player] == 'standard' and not self.has('Zelda Delivered', player):
return False # can't flute in rain state
if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], self.world.precollected_items)):
return True
lw = self.world.get_region('Light World', player)
return self.has('Ocarina (Activated)', player) or (self.has('Ocarina', player) and lw.can_reach(self)
and self.is_not_bunny(lw, player))
@@ -2666,7 +2680,7 @@ class Spoiler(object):
outfile.write(f"Overworld Map: {self.metadata['overworld_map'][player]}\n")
outfile.write(f"Take Any Caves: {self.metadata['take_any'][player]}\n")
if self.metadata['goal'][player] != 'trinity':
outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
outfile.write('Pyramid hole pre-opened: %s\n' % (self.metadata['open_pyramid'][player]))
outfile.write('Door Shuffle: %s\n' % self.metadata['door_shuffle'][player])
if self.metadata['door_shuffle'][player] != 'vanilla':
outfile.write(f"Intensity: {self.metadata['intensity'][player]}\n")
@@ -2920,8 +2934,6 @@ class Pot(object):
return [self.x, high_byte, item]
def get_region(self, world, player):
if world.mode[player] == 'inverted' and self.room == 'Links House':
return world.get_region('Inverted Links House', 1)
return world.get_region(self.room, 1)
def __eq__(self, other):
@@ -3023,7 +3035,7 @@ class Settings(object):
| (counter_mode[w.dungeon_counters[p]] << 1) | (1 if w.experimental[p] else 0),
((8 if w.crystals_ganon_orig[p] == "random" else int(w.crystals_ganon_orig[p])) << 3)
| (0x4 if w.open_pyramid[p] else 0) | access_mode[w.accessibility[p]],
| (0x4 if w.is_pyramid_open(p) else 0) | access_mode[w.accessibility[p]],
(0x80 if w.bigkeyshuffle[p] else 0)
| (0x20 if w.mapshuffle[p] else 0) | (0x10 if w.compassshuffle[p] else 0)