Merge branch 'DoorDevUnstable' into Sandbox

# Conflicts:
#	Gui.py
#	Main.py
#	Rom.py
#	Rules.py
#	data/base2current.bps
#	resources/app/gui/lang/en.json
#	resources/app/gui/randomize/dungeon/widgets.json
This commit is contained in:
aerinon
2023-04-05 16:26:26 -06:00
47 changed files with 2813 additions and 4065 deletions

View File

@@ -1410,18 +1410,18 @@ def forced_big_key_avail(locations):
return None
def prize_relevance(key_layout, dungeon_entrance):
def prize_relevance(key_layout, dungeon_entrance, is_atgt_swapped):
if len(key_layout.start_regions) > 1 and dungeon_entrance and dungeon_table[key_layout.key_logic.dungeon].prize:
if dungeon_entrance.name in ['Ganons Tower', 'Inverted Ganons Tower']:
if dungeon_entrance.name == ('Agahnims Tower' if is_atgt_swapped else 'Ganons Tower'):
return 'GT'
elif dungeon_entrance.name == 'Pyramid Fairy':
return 'BigBomb'
return None
def prize_relevance_sig2(start_regions, d_name, dungeon_entrance):
def prize_relevance_sig2(start_regions, d_name, dungeon_entrance, is_atgt_swapped):
if len(start_regions) > 1 and dungeon_entrance and dungeon_table[d_name].prize:
if dungeon_entrance.name in ['Ganons Tower', 'Inverted Ganons Tower']:
if dungeon_entrance.name == ('Agahnims Tower' if is_atgt_swapped else 'Ganons Tower'):
return 'GT'
elif dungeon_entrance.name == 'Pyramid Fairy':
return 'BigBomb'
@@ -1437,7 +1437,7 @@ def validate_bk_layout(proposal, builder, start_regions, world, player):
state.big_key_special = bk_special
for region in start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance_sig2(start_regions, builder.name, dungeon_entrance)
prize_relevant_flag = prize_relevance_sig2(start_regions, builder.name, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance
@@ -1468,7 +1468,7 @@ def validate_key_layout(key_layout, world, player):
state.big_key_special = check_bk_special(key_layout.sector.regions, world, player)
for region in key_layout.start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance
@@ -1561,13 +1561,18 @@ def validate_key_layout_sub_loop(key_layout, state, checked_states, flat_proposa
def invalid_self_locking_key(key_layout, state, prev_state, prev_avail, world, player):
if prev_state is None or state.used_smalls == prev_state.used_smalls:
return False
new_bk_doors = set(state.big_doors).difference(set(prev_state.big_doors))
state_copy = state.copy()
while len(new_bk_doors) > 0:
for door in new_bk_doors:
open_a_door(door.door, state_copy, key_layout.flat_prop, world, player)
new_bk_doors = set(state_copy.big_doors).difference(set(prev_state.big_doors))
expand_key_state(state_copy, key_layout.flat_prop, world, player)
if state.found_forced_bk() and not prev_state.found_forced_bk():
return False
if state.big_key_opened:
new_bk_doors = set(state.big_doors).difference(set(prev_state.big_doors))
state_copy = state.copy()
while len(new_bk_doors) > 0:
for door in new_bk_doors:
open_a_door(door.door, state_copy, key_layout.flat_prop, world, player)
new_bk_doors = set(state_copy.big_doors).difference(set(prev_state.big_doors))
expand_key_state(state_copy, key_layout.flat_prop, world, player)
else:
state_copy = state
new_locations = set(state_copy.found_locations).difference(set(prev_state.found_locations))
important_found = False
for loc in new_locations:
@@ -1600,7 +1605,7 @@ def determine_prize_lock(key_layout, world, player):
prize_lock_possible = False
for region in key_layout.start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance
@@ -1677,7 +1682,7 @@ def create_key_counters(key_layout, world, player):
state.big_key_special = True
for region in key_layout.start_regions:
dungeon_entrance, portal_door = find_outside_connection(region)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance)
prize_relevant_flag = prize_relevance(key_layout, dungeon_entrance, world.is_atgt_swapped(player))
if prize_relevant_flag:
state.append_door_to_list(portal_door, state.prize_doors)
state.prize_door_set[portal_door] = dungeon_entrance