Pretty Item Rando options
This commit is contained in:
@@ -1,4 +1,5 @@
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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import gui.widgets as widgets
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def item_page(parent):
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# Item Randomizer
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@@ -6,9 +7,16 @@ def item_page(parent):
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# Item Randomizer options
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## Retro (eventually needs to become a World State)
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self.retroVar = IntVar()
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retroCheckbutton = Checkbutton(self, text="Retro mode (universal keys)", variable=self.retroVar)
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retroCheckbutton.pack(anchor=W)
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self.itemWidgets = {}
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self.itemWidgets["retro"] = widgets.make_widget(
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self,
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"checkbox",
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self,
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"Retro mode (universal keys)",
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None
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)
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self.itemWidgets["retro"].pack(anchor=W)
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leftItemFrame = Frame(self)
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rightItemFrame = Frame(self)
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@@ -16,124 +24,215 @@ def item_page(parent):
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rightItemFrame.pack(side=RIGHT)
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## World State
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modeFrame = Frame(leftItemFrame)
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self.modeVar = StringVar()
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self.modeVar.set('open')
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modeOptionMenu = OptionMenu(modeFrame, self.modeVar, 'standard', 'open', 'inverted')
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modeOptionMenu.pack(side=RIGHT)
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modeLabel = Label(modeFrame, text='World State')
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modeLabel.pack(side=LEFT)
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modeFrame.pack(anchor=E)
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key = "worldState"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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leftItemFrame,
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"World State",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}, "default": "Open"},
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{
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"Standard": "standard",
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"Open": "open",
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"Inverted": "inverted"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Logic Level
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logicFrame = Frame(leftItemFrame)
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self.logicVar = StringVar()
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self.logicVar.set('noglitches')
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logicOptionMenu = OptionMenu(logicFrame, self.logicVar, 'noglitches', 'minorglitches', 'nologic')
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logicOptionMenu.pack(side=RIGHT)
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logicLabel = Label(logicFrame, text='Game Logic')
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logicLabel.pack(side=LEFT)
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logicFrame.pack(anchor=E)
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key = "logicLevel"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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leftItemFrame,
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"Logic Level",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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{
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"No Glitches": "noglitches",
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"Minor Glitches": "minorglitches",
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"No Logic": "nologic"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Goal
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goalFrame = Frame(leftItemFrame)
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self.goalVar = StringVar()
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self.goalVar.set('ganon')
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goalOptionMenu = OptionMenu(goalFrame, self.goalVar, 'ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals')
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goalOptionMenu.pack(side=RIGHT)
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goalLabel = Label(goalFrame, text='Goal')
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goalLabel.pack(side=LEFT)
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goalFrame.pack(anchor=E)
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key = "goal"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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leftItemFrame,
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"Goal",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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{
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"Defeat Ganon": "ganon",
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"Master Sword Pedestal": "pedestal",
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"All Dungeons": "dungeons",
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"Triforce Hunt": "triforcehunt",
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"Crystals": "crystals"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Number of crystals to open GT
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crystalsGTFrame = Frame(leftItemFrame)
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self.crystalsGTVar = StringVar()
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self.crystalsGTVar.set('7')
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crystalsGTOptionMenu = OptionMenu(crystalsGTFrame, self.crystalsGTVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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crystalsGTOptionMenu.pack(side=RIGHT)
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crystalsGTLabel = Label(crystalsGTFrame, text='Crystals to open Ganon\'s Tower')
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crystalsGTLabel.pack(side=LEFT)
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crystalsGTFrame.pack(anchor=E)
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key = "crystals_gt"
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keys = [*map(str,range(0,7+1)),"Random"]
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vals = [*map(str,range(0,7+1)),"random"]
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options = {keys[i]: vals[i] for i in range(len(keys))}
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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leftItemFrame,
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"Crystals to open GT",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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options
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)
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self.itemWidgets[key].pack(anchor=E)
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## Number of crystals to damage Ganon
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crystalsGanonFrame = Frame(leftItemFrame)
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self.crystalsGanonVar = StringVar()
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self.crystalsGanonVar.set('7')
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crystalsGanonOptionMenu = OptionMenu(crystalsGanonFrame, self.crystalsGanonVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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crystalsGanonOptionMenu.pack(side=RIGHT)
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crystalsGanonLabel = Label(crystalsGanonFrame, text='Crystals to fight Ganon')
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crystalsGanonLabel.pack(side=LEFT)
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crystalsGanonFrame.pack(anchor=E)
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key = "crystals_ganon"
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keys = [*map(str,range(0,7+1)),"Random"]
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vals = [*map(str,range(0,7+1)),"random"]
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options = {keys[i]: vals[i] for i in range(len(keys))}
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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leftItemFrame,
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"Crystals to harm Ganon",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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options
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)
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self.itemWidgets[key].pack(anchor=E)
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## Weapons
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swordFrame = Frame(leftItemFrame)
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self.swordVar = StringVar()
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self.swordVar.set('random')
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swordOptionMenu = OptionMenu(swordFrame, self.swordVar, 'random', 'assured', 'swordless', 'vanilla')
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swordOptionMenu.pack(side=RIGHT)
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swordLabel = Label(swordFrame, text='Sword availability')
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swordLabel.pack(side=LEFT)
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swordFrame.pack(anchor=E)
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key = "weapons"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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leftItemFrame,
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"Weapons",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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{
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"Randomized": "random",
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"Assured": "assured",
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"Swordless": "swordless",
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"Vanilla": "vanilla"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Item Pool
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difficultyFrame = Frame(rightItemFrame)
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self.difficultyVar = StringVar()
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self.difficultyVar.set('normal')
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difficultyOptionMenu = OptionMenu(difficultyFrame, self.difficultyVar, 'normal', 'hard', 'expert')
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difficultyOptionMenu.pack(side=RIGHT)
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difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
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difficultyLabel.pack(side=LEFT)
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difficultyFrame.pack(anchor=E)
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key = "itempool"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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rightItemFrame,
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"Item Pool",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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{
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"Normal": "normal",
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"Hard": "hard",
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"Expert": "expert"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Item Functionality
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itemfunctionFrame = Frame(rightItemFrame)
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self.itemfunctionVar = StringVar()
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self.itemfunctionVar.set('normal')
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itemfunctionOptionMenu = OptionMenu(itemfunctionFrame, self.itemfunctionVar, 'normal', 'hard', 'expert')
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itemfunctionOptionMenu.pack(side=RIGHT)
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itemfunctionLabel = Label(itemfunctionFrame, text='Difficulty: item functionality')
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itemfunctionLabel.pack(side=LEFT)
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itemfunctionFrame.pack(anchor=E)
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key = "itemfunction"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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rightItemFrame,
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"Item Functionality",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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{
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"Normal": "normal",
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"Hard": "hard",
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"Expert": "expert"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Timer setting
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timerFrame = Frame(rightItemFrame)
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self.timerVar = StringVar()
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self.timerVar.set('none')
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timerOptionMenu = OptionMenu(timerFrame, self.timerVar, 'none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown')
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timerOptionMenu.pack(side=RIGHT)
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timerLabel = Label(timerFrame, text='Timer setting')
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timerLabel.pack(side=LEFT)
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timerFrame.pack(anchor=E)
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key = "timer"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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rightItemFrame,
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"Timer Setting",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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{
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"No Timer": "none",
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"Stopwatch": "display",
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"Timed": "timed",
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"Timed OHKO": "timed-ohko",
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"OHKO": "ohko",
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"Timed Countdown": "timed-countdown"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Progressives: On/Off
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progressiveFrame = Frame(rightItemFrame)
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self.progressiveVar = StringVar()
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self.progressiveVar.set('on')
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progressiveOptionMenu = OptionMenu(progressiveFrame, self.progressiveVar, 'on', 'off', 'random')
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progressiveOptionMenu.pack(side=RIGHT)
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progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
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progressiveLabel.pack(side=LEFT)
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progressiveFrame.pack(anchor=E)
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key = "progressives"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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rightItemFrame,
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"Progressive Items",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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{
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"On": "on",
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"Off": "off",
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"Random": "random"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Accessibilty
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accessibilityFrame = Frame(rightItemFrame)
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self.accessibilityVar = StringVar()
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self.accessibilityVar.set('items')
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accessibilityOptionMenu = OptionMenu(accessibilityFrame, self.accessibilityVar, 'items', 'locations', 'none')
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accessibilityOptionMenu.pack(side=RIGHT)
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accessibilityLabel = Label(accessibilityFrame, text='Item accessibility')
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accessibilityLabel.pack(side=LEFT)
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accessibilityFrame.pack(anchor=E)
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accessibilityFrame.pack(anchor=E)
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key = "accessibility"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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rightItemFrame,
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"Accessibility",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}},
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{
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"100% Inventory": "items",
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"100% Locations": "locations",
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"Beatable": "none"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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## Item Sorting Algorithm
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algorithmFrame = Frame(rightItemFrame)
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self.algorithmVar = StringVar()
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self.algorithmVar.set('balanced')
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algorithmOptionMenu = OptionMenu(algorithmFrame, self.algorithmVar, 'freshness', 'flood', 'vt21', 'vt22', 'vt25', 'vt26', 'balanced')
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algorithmOptionMenu.pack(side=RIGHT)
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algorithmLabel = Label(algorithmFrame, text='Item distribution algorithm')
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algorithmLabel.pack(side=LEFT)
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algorithmFrame.pack(anchor=E)
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key = "sortingalgo"
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self.itemWidgets[key] = widgets.make_widget(
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self,
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"selectbox",
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rightItemFrame,
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"Item Sorting",
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None,
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{"label": {"side": LEFT}, "selectbox": {"side": RIGHT}, "default": "Balanced"},
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{
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"Freshness": "freshness",
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"Flood": "flood",
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"VT8.21": "vt21",
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"VT8.22": "vt22",
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"VT8.25": "vt25",
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"VT8.26": "vt26",
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"Balanced": "balanced"
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}
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)
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self.itemWidgets[key].pack(anchor=E)
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return self
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