Fixed a few spiral bugs
Fixed a problem with door pairing system
This commit is contained in:
16
Doors.py
16
Doors.py
@@ -220,28 +220,28 @@ def create_doors(world, player):
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create_dir_door(player, 'Tower Gold Knights SW', DoorType.Interior, Direction.South, 0xe0, Left, High).pos(1),
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create_dir_door(player, 'Tower Gold Knights EN', DoorType.Interior, Direction.East, 0xe0, Top, High).pos(0),
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create_dir_door(player, 'Tower Room 03 WN', DoorType.Interior, Direction.West, 0xe0, Bot, High).pos(0),
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create_spiral_stairs(player, 'Tower Room 03 Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xe0, 0, HTH, S, 0x1a, 0x6c).small_key().pos(2),
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create_spiral_stairs(player, 'Tower Lone Statue Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xd0, 0, HTH, S, 0x11, 0x80),
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create_spiral_stairs(player, 'Tower Room 03 Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xe0, 0, HTH, S, 0x1a, 0x6c, True, True).small_key().pos(2),
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create_spiral_stairs(player, 'Tower Lone Statue Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xd0, 0, HTH, S, 0x11, 0x80, True, True),
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create_dir_door(player, 'Tower Lone Statue WN', DoorType.Interior, Direction.West, 0xd0, Top, High).pos(1),
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create_dir_door(player, 'Tower Dark Maze EN', DoorType.Interior, Direction.East, 0xd0, Top, High).pos(1),
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create_dir_door(player, 'Tower Dark Maze ES', DoorType.Interior, Direction.East, 0xd0, Bot, High).small_key().pos(0),
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create_dir_door(player, 'Tower Dark Chargers WS', DoorType.Interior, Direction.West, 0xd0, Bot, High).small_key().pos(0),
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create_spiral_stairs(player, 'Tower Dark Chargers Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xd0, 2, HTH, X, 0x1b, 0x8c),
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create_spiral_stairs(player, 'Tower Dual Statues Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xc0, 2, HTH, X, 0x12, 0xa0),
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create_spiral_stairs(player, 'Tower Dark Chargers Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xd0, 2, HTH, X, 0x1b, 0x8c, True, True),
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create_spiral_stairs(player, 'Tower Dual Statues Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xc0, 2, HTH, X, 0x12, 0xa0, True, True),
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create_dir_door(player, 'Tower Dual Statues WS', DoorType.Interior, Direction.West, 0xc0, Bot, High).pos(1),
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create_dir_door(player, 'Tower Dark Pits ES', DoorType.Interior, Direction.East, 0xc0, Bot, High).pos(1),
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create_dir_door(player, 'Tower Dark Pits EN', DoorType.Interior, Direction.East, 0xc0, Top, High).pos(0),
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create_dir_door(player, 'Tower Dark Archers WN', DoorType.Interior, Direction.West, 0xc0, Top, High).pos(0),
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create_spiral_stairs(player, 'Tower Dark Archers Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xc0, 0, HTH, S, 0x1b, 0x6c).small_key().pos(2),
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create_spiral_stairs(player, 'Tower Red Spears Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xb0, 0, HTH, S, 0x12, 0x80),
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create_spiral_stairs(player, 'Tower Dark Archers Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xc0, 0, HTH, S, 0x1b, 0x6c, True, True).small_key().pos(2),
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create_spiral_stairs(player, 'Tower Red Spears Down Stairs', DoorType.SpiralStairs, Direction.Down, 0xb0, 0, HTH, S, 0x12, 0x80, True, True),
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create_dir_door(player, 'Tower Red Spears WN', DoorType.Interior, Direction.West, 0xb0, Top, High).pos(1),
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create_dir_door(player, 'Tower Red Guards EN', DoorType.Interior, Direction.East, 0xb0, Top, High).pos(1),
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create_dir_door(player, 'Tower Red Guards SW', DoorType.Interior, Direction.South, 0xb0, Left, High).pos(0),
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create_dir_door(player, 'Tower Circle of Pots NW', DoorType.Interior, Direction.North, 0xb0, Left, High).pos(0),
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create_dir_door(player, 'Tower Circle of Pots WS', DoorType.Interior, Direction.West, 0xb0, Bot, High).small_key().pos(2),
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create_dir_door(player, 'Tower Pacifist Run ES', DoorType.Interior, Direction.East, 0xb0, Bot, High).small_key().pos(2),
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create_spiral_stairs(player, 'Tower Pacifist Run Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xb0, 2, LTH, X, 0x33, 0x8c),
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create_spiral_stairs(player, 'Tower Push Statue Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x40, 0, HTL, X, 0x12, 0xa0),
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create_spiral_stairs(player, 'Tower Pacifist Run Up Stairs', DoorType.SpiralStairs, Direction.Up, 0xb0, 2, LTH, X, 0x33, 0x8c, True, True),
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create_spiral_stairs(player, 'Tower Push Statue Down Stairs', DoorType.SpiralStairs, Direction.Down, 0x40, 0, HTL, X, 0x12, 0xa0, True, True),
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create_dir_door(player, 'Tower Push Statue WS', DoorType.Interior, Direction.West, 0x40, Bot, Low).pos(0),
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create_dir_door(player, 'Tower Catwalk ES', DoorType.Interior, Direction.East, 0x40, Bot, Low).pos(0),
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create_dir_door(player, 'Tower Catwalk North Stairs', DoorType.StraightStairs, Direction.North, 0x40, Left, High),
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