Spirals Can "connect" to the same direction now. Screws with maps.
Some initial work on key doors. Namely altering the reverse side of Big Key doors that were unreachable in vanilla.
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@@ -883,6 +883,7 @@ class Door(object):
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bitmask = int(self.layer) << 2
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bitmask += 0x10 * int(self.zeroHzCam)
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bitmask += 0x20 * int(self.zeroVtCam)
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bitmask += 0x80 if self.direction == Direction.Up else 0
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return [self.roomIndex, bitmask + self.quadrant, self.shiftX, self.shiftY]
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