Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations Fixed a problem with keydropshuffle thinking certain progression items are keys A couple of inverted rules fixed (from an outstanding ER pull request) A more accurate count of which locations are blocked by the big key in Ganon's Tower Updated base rom to 31.0.7 (includes potential hera basement cage fix)
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@@ -92,6 +92,13 @@ testing to verify logic is all good.
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# Bug Fixes
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* 2.0.16u
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* Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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* Fixed key logic regarding certain isolated "important" locations
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* Fixed a problem with keydropshuffle thinking certain progression items are keys
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* A couple of inverted rules fixed
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* A more accurate count of which locations are blocked by teh big key in Ganon's Tower
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* Updated base rom to 31.0.7 (includes potential hera basement cage fix)
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* 2.0.15u
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* Allow Aga Tower lobby door as a a paired keydoor (typo)
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* Fix portal check for multi-entrance dungeons
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