Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)

Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
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aerinon
2020-11-30 15:54:39 -07:00
parent ef3bc0aee0
commit 1b060f893b
8 changed files with 32 additions and 19 deletions

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@@ -92,6 +92,13 @@ testing to verify logic is all good.
# Bug Fixes
* 2.0.16u
* Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
* Fixed key logic regarding certain isolated "important" locations
* Fixed a problem with keydropshuffle thinking certain progression items are keys
* A couple of inverted rules fixed
* A more accurate count of which locations are blocked by teh big key in Ganon's Tower
* Updated base rom to 31.0.7 (includes potential hera basement cage fix)
* 2.0.15u
* Allow Aga Tower lobby door as a a paired keydoor (typo)
* Fix portal check for multi-entrance dungeons