Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations Fixed a problem with keydropshuffle thinking certain progression items are keys A couple of inverted rules fixed (from an outstanding ER pull request) A more accurate count of which locations are blocked by the big key in Ganon's Tower Updated base rom to 31.0.7 (includes potential hera basement cage fix)
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@@ -15,8 +15,9 @@ HudAdditions:
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LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
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++
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ldx $040c : cpx #$ff : bne + : rts : +
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lda.l DRMode : bne + : rts : +
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LDX $1B : BNE + : RTS : + ; Skip if outdoors
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ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
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lda.l DRMode : bne + : rts : + ; Skip if not door rando
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phb : phk : plb
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lda $7ef364 : and.l $0098c0, x : beq +
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lda.w CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
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