Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations Fixed a problem with keydropshuffle thinking certain progression items are keys A couple of inverted rules fixed (from an outstanding ER pull request) A more accurate count of which locations are blocked by the big key in Ganon's Tower Updated base rom to 31.0.7 (includes potential hera basement cage fix)
This commit is contained in:
@@ -126,7 +126,7 @@ KeyGet:
|
||||
lda !MULTIWORLD_ITEM_PLAYER_ID : bne .receive
|
||||
phx
|
||||
lda $040c : lsr : tax
|
||||
lda $00 : cmp KeyTable, x : bne +
|
||||
lda $00 : CMP.l KeyTable, x : bne +
|
||||
- JSL.l FullInventoryExternal : jsl CountChestKeyLong : plx : pla : rtl
|
||||
+ cmp #$af : beq - ; universal key
|
||||
cmp #$24 : beq - ; small key for this dungeon
|
||||
|
||||
Reference in New Issue
Block a user