ROM fixes
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -32,7 +32,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '11daec4f3e1afc96cd044585dfba9df8'
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RANDOMIZERBASEHASH = 'bcce69ecfff6c169371afc84193c0402'
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class JsonRom(object):
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class JsonRom(object):
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@@ -9,6 +9,7 @@
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; Normal doors use $FE to store the trap door indicator
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; Normal doors use $FE to store the trap door indicator
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; Normal doors use $045e to store Y coordinate when transitioning to in-room stairs
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; Normal doors use $045e to store Y coordinate when transitioning to in-room stairs
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; Normal doors use $045f to determine the order in which supertile quadrants are drawn
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; Normal doors use $045f to determine the order in which supertile quadrants are drawn
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; Straight stairs use $046d to store X coordinate on animation start
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; Spiral doors use $045e to store stair type
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; Spiral doors use $045e to store stair type
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; Gfx uses $b1 to for sub-sub-sub-module thing
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; Gfx uses $b1 to for sub-sub-sub-module thing
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@@ -681,6 +681,8 @@ db $00,$07,$20,$20,$07,$07,$07,$07,$07,$20,$20,$07,$20,$20,$20,$20
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db $07,$07,$02,$02,$02,$02,$07,$07,$07,$20,$20,$07,$20,$20,$20,$07
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db $07,$07,$02,$02,$02,$02,$07,$07,$07,$20,$20,$07,$20,$20,$20,$07
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;27f300
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;27f300
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DungeonTilesets:
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db $04,$04,$05,$12,$04,$08,$07,$0C,$09,$0B,$05,$0A,$0D,$0E,$06,$06
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;
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;
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;org $27ff00
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;org $27ff00
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@@ -76,6 +76,9 @@ nop : jsl OverridePaletteHeader
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org $02817e ; Bank02.asm : 414 (LDA $02811E, X)
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org $02817e ; Bank02.asm : 414 (LDA $02811E, X)
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jsl FixAnimatedTiles
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jsl FixAnimatedTiles
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org $0aef43 ; UnderworldMap_RecoverGFX
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jsl FixCloseDungeonMap
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org $028a06 ; Bank02.asm : 1941 Dungeon_ResetTorchBackgroundAndPlayer
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org $028a06 ; Bank02.asm : 1941 Dungeon_ResetTorchBackgroundAndPlayer
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JSL FixWallmasterLamp
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JSL FixWallmasterLamp
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10
asm/gfx.asm
10
asm/gfx.asm
@@ -45,6 +45,16 @@ FixAnimatedTiles:
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+ LDA $02802E, X ; what we wrote over
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+ LDA $02802E, X ; what we wrote over
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RTL
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RTL
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FixCloseDungeonMap:
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LDA.l DRMode : CMP #$02 : BNE .vanilla
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LDA $040C : BMI .vanilla
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LSR : TAX
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LDA.l DungeonTilesets,x
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RTL
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.vanilla
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LDA $7EC20E
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RTL
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FixWallmasterLamp:
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FixWallmasterLamp:
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ORA $0458
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ORA $0458
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STY $1C : STA $1D : RTL ; what we wrote over
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STY $1C : STA $1D : RTL ; what we wrote over
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@@ -150,15 +150,14 @@ LoadRoomVert:
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.notEdge
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.notEdge
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lda $01 : and #$03 : cmp #$03 : bne .normal
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lda $01 : and #$03 : cmp #$03 : bne .normal
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jsr ScrollToInroomStairs
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jsr ScrollToInroomStairs
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stz $046d
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bra .end
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bra .end
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.normal
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.normal
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ldy #$01 : jsr ShiftVariablesMainDir
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ldy #$01 : jsr ShiftVariablesMainDir
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jsr PrepScrollToNormal
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jsr PrepScrollToNormal
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.scroll
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.scroll
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lda $01 : and #$40 : pha
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lda $01 : and #$40 : sta $046d
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jsr ScrollX
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jsr ScrollX
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pla : beq .end
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ldy #$00 : jsr ApplyScroll
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.end
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.end
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plb ; restore db register
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plb ; restore db register
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rts
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rts
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@@ -291,6 +290,11 @@ StraightStairsAdj:
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stx $0464 : sty $012e ; what we wrote over
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stx $0464 : sty $012e ; what we wrote over
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lda.l DRMode : beq +
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lda.l DRMode : beq +
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lda $045e : bne .toInroom
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lda $045e : bne .toInroom
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lda $046d : beq .noScroll
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sta $22
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ldy #$00 : jsr ApplyScroll
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stz $046d
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.noScroll
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jsr GetTileAttribute : tax
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jsr GetTileAttribute : tax
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lda $11 : cmp #$12 : beq .goingNorth
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lda $11 : cmp #$12 : beq .goingNorth
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lda $a2 : cmp #$51 : bne ++
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lda $a2 : cmp #$51 : bne ++
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@@ -338,9 +342,10 @@ db $d0, $f6, $10, $1a, $f0, $00
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StraightStairsFix:
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StraightStairsFix:
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{
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{
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pha
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lda.l DRMode : bne +
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lda.l DRMode : bne +
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!add $20 : sta $20 ;what we wrote over
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pla : !add $20 : sta $20 : rtl ;what we wrote over
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+ rtl
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+ pla : rtl
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}
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}
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StraightStairLayerFix:
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StraightStairLayerFix:
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@@ -168,7 +168,11 @@ ScrollX: ;change the X offset variables
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pla : sta $00
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pla : sta $00
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sep #$30
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sep #$30
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lda $04 : sta $22
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lda $04 : ldx $046d : bne .straight
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sta $22 : bra +
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.straight
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sta $046d ; set X position later
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+
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lda $00 : sta $23 : sta $0609 : sta $060d
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lda $00 : sta $23 : sta $0609 : sta $060d
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lda $01 : sta $a9
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lda $01 : sta $a9
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lda $0e : asl : ora $ac : sta $ac
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lda $0e : asl : ora $ac : sta $ac
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