Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy.
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9
Rules.py
9
Rules.py
@@ -606,7 +606,8 @@ def inverted_rules(world, player):
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set_rule(world.get_entrance('Dark Lake Hylia Drop (South)', player), lambda state: state.has('Flippers', player)) # ToDo any fake flipper set up?
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Pier', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player))) # Fake Flippers
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has('Flippers', player)) # Fake Flippers
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set_rule(world.get_entrance('Dark Lake Hylia Shallows', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.can_lift_heavy_rocks(player))
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set_rule(world.get_entrance('East Dark World Bridge', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('Lake Hylia Central Island Mirror Spot', player), lambda state: state.has_Mirror(player))
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@@ -908,7 +909,7 @@ def no_glitches_rules(world, player):
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set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: state.has('Flippers', player)) # can be fake flippered to
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set_rule(world.get_entrance('Hobo Bridge', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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else:
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set_rule(world.get_entrance('Bat Cave Drop Ledge', player), lambda state: state.has('Hammer', player))
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@@ -938,7 +939,7 @@ def fake_flipper_rules(world, player):
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set_rule(world.get_entrance('Lake Hylia Central Island Pier', player), lambda state: True)
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set_rule(world.get_entrance('Hobo Bridge', player), lambda state: True)
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player) and (state.has('Hammer', player) or state.can_lift_rocks(player)))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has_Pearl(player))
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: state.has_Pearl(player))
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else:
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set_rule(world.get_entrance('Zoras River', player), lambda state: state.has_Pearl(player))
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@@ -950,7 +951,7 @@ def fake_flipper_rules(world, player):
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: True)
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set_rule(world.get_entrance('Dark Lake Hylia Ledge Drop', player), lambda state: True)
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set_rule(world.get_entrance('East Dark World Pier', player), lambda state: True) #todo: Ice Palace exit
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set_rule(world.get_entrance('East Dark World Pier', player), lambda state: True)
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def forbid_bomb_jump_requirements(world, player):
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