Merged in DR v1.4.9

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codemann8
2025-04-30 07:07:57 -05:00
9 changed files with 55 additions and 53 deletions

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@@ -141,18 +141,11 @@ These are now independent of retro mode and have three options: None, Random, an
# Patch Notes
* 1.4.8.1
- Fixed broken doors generation
- Fixed bomb/arrow upgrade ignoring custom pricing
- Extended `money_balance` to apply to price balancing for non-custom shops.
* 1.4.8
- New option: Mirror Scroll - to add the item to the starting inventory in non-doors modes (Thanks Telethar!)
- Customizer: Ability to customize shop prices and control money balancing. `money_balance` is a percentage betwen 0 and 100 that attempts to ensure you have that much percentage of money available for purchases. (100 is default, 0 essentially ignores money considerations)
- Fixed a key logic bug with decoupled doors when a big key door leads to a small key door (the small key door was missing appropriate logic)
- Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped)
- Fixed an issue with flute activation in rain mode. (thanks Codemann!)
- Fixed an issue with enemies in TR Dark Ride room not requiring Somaria. (Refactored the room for decoupled logic better)
- More HMG fixes by Muffins
- Fixed an issue with multi-player HMG
- Fixed an issue limiting number of items specified in the item pool on the GUI
- Minor documentation fixes (thanks Codemann!)
* 1.4.9
* Attempted fix for Moth conveyor room timing. THank for many people's input. Unsure if Helmacopter is still acceptable.
* Mirror scroll will show up on file start screen if enabled (thanks Clearmouse!)
* Fixes for HMG by Muffins
* Various fixes for Enemizer by Codemann (gfx fixes, more randomization options)
* Vanilla door shuffle prevents big key doors changes from door_type_mode
* Couple of minor fixes to custom generation. Deals with a complete specification of all dungeons
* Various enemizer bans for blocked paths (thanks to all the reports, Q1 2025)