Massage item pool
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@@ -10,7 +10,7 @@ from Utils import int16_as_bytes
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class World(object):
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def __init__(self, players, shuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, algorithm, place_dungeon_items, accessibility, shuffle_ganon, quickswap, fastmenu, disable_music, keysanity, retro, custom, customitemarray, boss_shuffle, hints):
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def __init__(self, players, shuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, place_dungeon_items, accessibility, shuffle_ganon, quickswap, fastmenu, disable_music, keysanity, retro, boss_shuffle, hints):
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self.players = players
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self.shuffle = shuffle
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self.logic = logic
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@@ -21,7 +21,6 @@ class World(object):
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self.timer = timer
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self.progressive = progressive
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self.goal = goal
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self.algorithm = algorithm
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self.dungeons = []
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self.regions = []
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self.shops = []
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@@ -70,8 +69,6 @@ class World(object):
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self.disable_music = disable_music
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self.keysanity = keysanity
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self.retro = retro
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self.custom = custom
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self.customitemarray = customitemarray
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self.can_take_damage = True
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self.difficulty_requirements = None
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self.fix_fake_world = True
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@@ -1066,7 +1063,6 @@ class Spoiler(object):
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outfile.write('Difficulty: %s\n' % self.metadata['item_pool'])
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outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'])
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outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'])
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outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
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outfile.write('Accessibility: %s\n' % self.metadata['accessibility'])
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outfile.write('Maps and Compasses in Dungeons: %s\n' % ('Yes' if self.world.place_dungeon_items else 'No'))
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outfile.write('L\\R Quickswap enabled: %s\n' % ('Yes' if self.world.quickswap else 'No'))
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