Fix inverted Aga Tower handling
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@@ -1958,7 +1958,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
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# Handle inverted Aga Tower - if it depends on connections, then so does Hyrule Castle Ledge
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if world.mode[player] == 'inverted':
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for entrance in invalid_connections:
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if world.get_entrance(entrance, player).connected_region == world.get_region('Inverted Agahnims Tower', player):
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if world.get_entrance(entrance, player).connected_region == world.get_region('Agahnims Tower Portal', player):
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for exit in invalid_connections[entrance]:
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invalid_connections[exit] = invalid_connections[exit].union({'Inverted Ganons Tower', 'Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)'})
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break
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