Minor logic and terrain GFX changes to Spiral/Mimic Ledge in Inverted
- Also updated GFX routine to handle and correct GFX issues when exceeding the max number of GFX
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@@ -1270,7 +1270,6 @@ mandatory_connections = [
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('DM Hammer Bridge (West)', 'East Death Mountain (Top East)'), #hammer
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('DM Hammer Bridge (East)', 'East Death Mountain (Top West)'), #hammer
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('EDM To Spiral Ledge Drop', 'Spiral Cave Ledge'),
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('EDM To Fairy Ledge Drop', 'Fairy Ascension Ledge'),
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('EDM Ledge Drop', 'East Death Mountain (Bottom)'),
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('Spiral Ledge Drop', 'East Death Mountain (Bottom)'),
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('Fairy Ascension Ledge Drop', 'Fairy Ascension Plateau'),
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@@ -1480,12 +1479,12 @@ ow_connections = {
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('Dark Death Mountain Teleporter (West)', 'West Death Mountain (Bottom)')
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]),
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0x05: ([
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('EDM To Fairy Ledge Drop', 'Fairy Ascension Ledge'),
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('East Death Mountain Teleporter', 'East Dark Death Mountain (Bottom)')
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], [
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('Floating Island Bridge (West)', 'East Death Mountain (Top East)'),
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('Floating Island Bridge (East)', 'Death Mountain Floating Island'),
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('EDM To Mimic Ledge Drop', 'Mimic Cave Ledge'),
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('Mimic Ledge Drop', 'East Death Mountain (Bottom)'),
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('Spiral Mimic Bridge (West)', 'Spiral Mimic Ledge Extend'),
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('Spiral Mimic Bridge (East)', 'Spiral Mimic Ledge Extend'),
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('Spiral Ledge Approach', 'Spiral Cave Ledge'),
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