Minor logic and terrain GFX changes to Spiral/Mimic Ledge in Inverted

- Also updated GFX routine to handle and correct GFX issues when exceeding the max number of GFX
This commit is contained in:
codemann8
2023-06-15 12:42:33 -05:00
parent a842939e92
commit 1cbee3f190
5 changed files with 3 additions and 5 deletions

View File

@@ -1270,7 +1270,6 @@ mandatory_connections = [
('DM Hammer Bridge (West)', 'East Death Mountain (Top East)'), #hammer
('DM Hammer Bridge (East)', 'East Death Mountain (Top West)'), #hammer
('EDM To Spiral Ledge Drop', 'Spiral Cave Ledge'),
('EDM To Fairy Ledge Drop', 'Fairy Ascension Ledge'),
('EDM Ledge Drop', 'East Death Mountain (Bottom)'),
('Spiral Ledge Drop', 'East Death Mountain (Bottom)'),
('Fairy Ascension Ledge Drop', 'Fairy Ascension Plateau'),
@@ -1480,12 +1479,12 @@ ow_connections = {
('Dark Death Mountain Teleporter (West)', 'West Death Mountain (Bottom)')
]),
0x05: ([
('EDM To Fairy Ledge Drop', 'Fairy Ascension Ledge'),
('East Death Mountain Teleporter', 'East Dark Death Mountain (Bottom)')
], [
('Floating Island Bridge (West)', 'East Death Mountain (Top East)'),
('Floating Island Bridge (East)', 'Death Mountain Floating Island'),
('EDM To Mimic Ledge Drop', 'Mimic Cave Ledge'),
('Mimic Ledge Drop', 'East Death Mountain (Bottom)'),
('Spiral Mimic Bridge (West)', 'Spiral Mimic Ledge Extend'),
('Spiral Mimic Bridge (East)', 'Spiral Mimic Ledge Extend'),
('Spiral Ledge Approach', 'Spiral Cave Ledge'),