Minor logic and terrain GFX changes to Spiral/Mimic Ledge in Inverted
- Also updated GFX routine to handle and correct GFX issues when exceeding the max number of GFX
This commit is contained in:
@@ -1454,7 +1454,6 @@ OWExitTypes = {
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'EDM To Mimic Ledge Drop',
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'EDM To Mimic Ledge Drop',
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'EDM Ledge Drop',
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'EDM Ledge Drop',
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'Spiral Ledge Drop',
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'Spiral Ledge Drop',
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'Mimic Ledge Drop',
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'Spiral Mimic Ledge Drop',
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'Spiral Mimic Ledge Drop',
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'Fairy Ascension Ledge Drop',
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'Fairy Ascension Ledge Drop',
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'Fairy Ascension Plateau Ledge Drop',
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'Fairy Ascension Plateau Ledge Drop',
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@@ -1270,7 +1270,6 @@ mandatory_connections = [
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('DM Hammer Bridge (West)', 'East Death Mountain (Top East)'), #hammer
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('DM Hammer Bridge (West)', 'East Death Mountain (Top East)'), #hammer
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('DM Hammer Bridge (East)', 'East Death Mountain (Top West)'), #hammer
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('DM Hammer Bridge (East)', 'East Death Mountain (Top West)'), #hammer
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('EDM To Spiral Ledge Drop', 'Spiral Cave Ledge'),
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('EDM To Spiral Ledge Drop', 'Spiral Cave Ledge'),
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('EDM To Fairy Ledge Drop', 'Fairy Ascension Ledge'),
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('EDM Ledge Drop', 'East Death Mountain (Bottom)'),
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('EDM Ledge Drop', 'East Death Mountain (Bottom)'),
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('Spiral Ledge Drop', 'East Death Mountain (Bottom)'),
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('Spiral Ledge Drop', 'East Death Mountain (Bottom)'),
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('Fairy Ascension Ledge Drop', 'Fairy Ascension Plateau'),
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('Fairy Ascension Ledge Drop', 'Fairy Ascension Plateau'),
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@@ -1480,12 +1479,12 @@ ow_connections = {
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('Dark Death Mountain Teleporter (West)', 'West Death Mountain (Bottom)')
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('Dark Death Mountain Teleporter (West)', 'West Death Mountain (Bottom)')
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]),
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]),
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0x05: ([
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0x05: ([
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('EDM To Fairy Ledge Drop', 'Fairy Ascension Ledge'),
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('East Death Mountain Teleporter', 'East Dark Death Mountain (Bottom)')
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('East Death Mountain Teleporter', 'East Dark Death Mountain (Bottom)')
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], [
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], [
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('Floating Island Bridge (West)', 'East Death Mountain (Top East)'),
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('Floating Island Bridge (West)', 'East Death Mountain (Top East)'),
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('Floating Island Bridge (East)', 'Death Mountain Floating Island'),
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('Floating Island Bridge (East)', 'Death Mountain Floating Island'),
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('EDM To Mimic Ledge Drop', 'Mimic Cave Ledge'),
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('EDM To Mimic Ledge Drop', 'Mimic Cave Ledge'),
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('Mimic Ledge Drop', 'East Death Mountain (Bottom)'),
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('Spiral Mimic Bridge (West)', 'Spiral Mimic Ledge Extend'),
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('Spiral Mimic Bridge (West)', 'Spiral Mimic Ledge Extend'),
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('Spiral Mimic Bridge (East)', 'Spiral Mimic Ledge Extend'),
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('Spiral Mimic Bridge (East)', 'Spiral Mimic Ledge Extend'),
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('Spiral Ledge Approach', 'Spiral Cave Ledge'),
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('Spiral Ledge Approach', 'Spiral Cave Ledge'),
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@@ -25,7 +25,7 @@ def create_regions(world, player):
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'EDM To Spiral Ledge Drop', 'EDM To Fairy Ledge Drop', 'EDM To Mimic Ledge Drop', 'EDM Ledge Drop', 'East Death Mountain EN']),
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'EDM To Spiral Ledge Drop', 'EDM To Fairy Ledge Drop', 'EDM To Mimic Ledge Drop', 'EDM Ledge Drop', 'East Death Mountain EN']),
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create_lw_region(player, 'Death Mountain Floating Island', ['Floating Island'], ['Floating Island Bridge (West)']),
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create_lw_region(player, 'Death Mountain Floating Island', ['Floating Island'], ['Floating Island Bridge (West)']),
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create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Ledge Drop', 'Spiral Mimic Bridge (West)']),
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create_lw_region(player, 'Spiral Cave Ledge', None, ['Spiral Cave', 'Spiral Ledge Drop', 'Spiral Mimic Bridge (West)']),
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create_lw_region(player, 'Mimic Cave Ledge', None, ['Mimic Cave', 'Mimic Ledge Drop', 'Spiral Mimic Bridge (East)']),
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create_lw_region(player, 'Mimic Cave Ledge', None, ['Mimic Cave', 'Spiral Mimic Bridge (East)']),
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create_lw_region(player, 'Spiral Mimic Ledge Extend', None, ['Spiral Ledge Approach', 'Mimic Ledge Approach', 'Spiral Mimic Ledge Drop']),
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create_lw_region(player, 'Spiral Mimic Ledge Extend', None, ['Spiral Ledge Approach', 'Mimic Ledge Approach', 'Spiral Mimic Ledge Drop']),
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create_lw_region(player, 'Fairy Ascension Ledge', None, ['Fairy Ascension Cave (Top)', 'Fairy Ascension Ledge Drop']),
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create_lw_region(player, 'Fairy Ascension Ledge', None, ['Fairy Ascension Cave (Top)', 'Fairy Ascension Ledge Drop']),
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create_lw_region(player, 'Fairy Ascension Plateau', None, ['Fairy Ascension Cave (Bottom)', 'Fairy Ascension Rocks (Inner)', 'Fairy Ascension Plateau Ledge Drop']),
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create_lw_region(player, 'Fairy Ascension Plateau', None, ['Fairy Ascension Cave (Bottom)', 'Fairy Ascension Rocks (Inner)', 'Fairy Ascension Plateau Ledge Drop']),
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2
Rom.py
2
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '37055215524a94f346e892b7a716c2ef'
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RANDOMIZERBASEHASH = '5dc49b073decbc3b66635157ddedf05c'
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class JsonRom(object):
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class JsonRom(object):
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