Fix for Full ER Shuffle so that Hyrule Castle cannot be crossworld when doors are shuffled.
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@@ -276,6 +276,8 @@ def link_entrances(world, player):
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard':
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# must connect front of hyrule castle to do escape
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# must connect front of hyrule castle to do escape
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connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
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connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
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elif world.doorShuffle[player] != 'vanilla':
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lw_entrances.append('Hyrule Castle Entrance (South)')
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else:
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else:
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caves.append(tuple(random.sample(['Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'],3)))
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caves.append(tuple(random.sample(['Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'],3)))
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lw_entrances.append('Hyrule Castle Entrance (South)')
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lw_entrances.append('Hyrule Castle Entrance (South)')
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@@ -312,6 +314,10 @@ def link_entrances(world, player):
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard':
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# rest of hyrule castle must be in light world
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# rest of hyrule castle must be in light world
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connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
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connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
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# in full, Sanc must be in light world, so must all of HC if door shuffle is on
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elif world.doorShuffle[player] != 'vanilla':
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connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)', 'Hyrule Castle Exit (South)')], player)
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# place old man, has limited options
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# place old man, has limited options
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# exit has to come from specific set of doors, the entrance is free to move about
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# exit has to come from specific set of doors, the entrance is free to move about
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