Fixing some incorrect AT/GT swap things
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@@ -913,7 +913,7 @@ def enable_new_entrances(region, connections, potentials, enabled, world, player
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def inverted_aga_check(entrances_map, connections, potentials, enabled, world, player):
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def inverted_aga_check(entrances_map, connections, potentials, enabled, world, player):
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if world.mode[player] == 'inverted':
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if world.is_atgt_swapped(player):
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if 'Agahnims Tower' in entrances_map.keys() or aga_tower_enabled(enabled):
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if 'Agahnims Tower' in entrances_map.keys() or aga_tower_enabled(enabled):
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for region in list(potentials.keys()):
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for region in list(potentials.keys()):
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if region.name == 'Hyrule Castle Ledge':
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if region.name == 'Hyrule Castle Ledge':
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@@ -202,7 +202,7 @@ def district_item_pool_config(world):
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scale_factors = defaultdict(int)
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scale_factors = defaultdict(int)
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scale_total = 0
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scale_total = 0
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for p in range(1, world.players + 1):
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for p in range(1, world.players + 1):
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ent = 'Agahnims Tower' if world.is_tile_swapped(0x1b, player) and world.is_tile_swapped(0x1b, player) else 'Ganons Tower'
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ent = 'Agahnims Tower' if world.is_atgt_swapped(player) else 'Ganons Tower'
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dungeon = world.get_entrance(ent, p).connected_region.dungeon
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dungeon = world.get_entrance(ent, p).connected_region.dungeon
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if dungeon:
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if dungeon:
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scale = world.crystals_needed_for_gt[p]
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scale = world.crystals_needed_for_gt[p]
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