Moved spiral warp point during dark transition (fixed $53 logic)
More spiral layers fixed by adding a 'from layer' bit. Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
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@@ -860,7 +860,7 @@ class Door(object):
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layer = 4 * (self.layer ^ 1 if toggle else self.layer)
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return [self.roomIndex, layer + self.doorIndex]
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if self.type == DoorType.SpiralStairs:
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bitmask = 0x04 * int(self.layer)
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bitmask = int(self.layer) << 2
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bitmask += 0x10 * int(self.zeroHzCam)
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bitmask += 0x20 * int(self.zeroVtCam)
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return [self.roomIndex, bitmask + self.quadrant, self.shiftX, self.shiftY]
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