Merged Parallel Worlds into OW Layout Shuffle setting
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28
README.md
28
README.md
@@ -9,7 +9,7 @@ See https://alttpr.com/ for more details on the normal randomizer.
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This is a very new mode of LTTPR so the tools and info is very limited. There is a [OW Rando Cheat Sheet](https://zelda.codemann8.com/images/shared/ow-rando-reference-sheet.png) that shows all the transitions that exist and are candidates for shuffle. There is a rumor that some OW tracking capability will be coming to CodeTracker, an EmoTracker package for LTTPR.
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# Known Issues
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(Updated 2021-05-04)
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(Updated 2021-05-09)
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### If you want to playtest this, know these things:
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- Big Red Bomb may require bomb duping as ledge drops may be in the way of your path to the Pyramid Fairy crack
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@@ -40,24 +40,24 @@ Alternatively, run ```Gui.py``` for a simple graphical user interface. (WIP)
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Only extra settings are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md)
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## Overworld Shuffle (--ow_shuffle)
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### Full
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OW Transitions are shuffled within each world separately.
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## Overworld Layout Shuffle (--ow_shuffle)
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### Vanilla
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OW is not shuffled.
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### Parallel
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OW Transitions are shuffled, but both worlds will have a matching layout.
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### Full
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OW Transitions are shuffled within each world separately.
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## Keep Similar Edges Together (--ow_keepsimilar)
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This keeps similar edge transitions together. ie. The 2 west edges of Potion Shop will be paired to another set of two similar edges
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## Parallel Worlds (--ow_parallel)
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This ensures matching layouts of Light and Dark worlds. Any remaining edge transitions that don't have a matching counterpart will be shuffled amongst themselves. ie. If going right from Link's House leads to Blacksmith, then going right from Big Bomb Shop will lead to Hammer Pegs
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# Command Line Options
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@@ -71,16 +71,10 @@ Show the help message and exit.
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--ow_shuffle <mode>
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```
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For specifying the overworld shuffle you want as above. (default: vanilla)
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For specifying the overworld layout shuffle you want as above. (default: vanilla)
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```
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--ow_keepsimilar
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```
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This keeps similar edge transitions paired together with other pairs of transitions
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```
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--ow_parallel
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```
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This ensures the layout of both worlds have the same shape
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