Merged Parallel Worlds into OW Layout Shuffle setting

This commit is contained in:
codemann8
2021-05-09 19:06:13 -05:00
parent 1f735882d9
commit 1f3f20b923
11 changed files with 183 additions and 208 deletions

View File

@@ -25,7 +25,6 @@ class World(object):
self.teams = 1
self.owShuffle = owShuffle.copy()
self.owKeepSimilar = {}
self.owParallelWorlds = {}
self.shuffle = shuffle.copy()
self.doorShuffle = doorShuffle.copy()
self.intensity = {}
@@ -2096,7 +2095,6 @@ class Spoiler(object):
'goal': self.world.goal,
'ow_shuffle': self.world.owShuffle,
'ow_keepsimilar': self.world.owKeepSimilar,
'ow_parallel': self.world.owParallelWorlds,
'shuffle': self.world.shuffle,
'door_shuffle': self.world.doorShuffle,
'intensity': self.world.intensity,
@@ -2174,9 +2172,8 @@ class Spoiler(object):
outfile.write('Triforce Pieces Total:'.ljust(line_width) + '%s\n' % self.metadata['triforcepool'][player])
outfile.write('Difficulty:'.ljust(line_width) + '%s\n' % self.metadata['item_pool'][player])
outfile.write('Item Functionality:'.ljust(line_width) + '%s\n' % self.metadata['item_functionality'][player])
outfile.write('Overworld Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
outfile.write('Overworld Layout Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
outfile.write('Keep OW Edges Together:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_keepsimilar'][player] else 'No'))
outfile.write('Parallel Worlds:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_parallel'][player] else 'No'))
outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])

3
CLI.py
View File

@@ -94,7 +94,7 @@ def parse_cli(argv, no_defaults=False):
for player in range(1, multiargs.multi + 1):
playerargs = parse_cli(shlex.split(getattr(ret, f"p{player}")), True)
for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality', 'ow_shuffle', 'ow_keepsimilar', 'ow_parallel',
for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality', 'ow_shuffle', 'ow_keepsimilar',
'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max',
@@ -144,7 +144,6 @@ def parse_settings():
"shuffleganon": True,
"ow_shuffle": "vanilla",
"ow_keepsimilar": False,
"ow_parallel": False,
"shuffle": "vanilla",
"shufflepots": False,

View File

@@ -74,7 +74,6 @@ def main(args, seed=None, fish=None):
world.crystals_ganon_orig = args.crystals_ganon.copy()
world.crystals_gt_orig = args.crystals_gt.copy()
world.owKeepSimilar = args.ow_keepsimilar.copy()
world.owParallelWorlds = args.ow_parallel.copy()
world.open_pyramid = args.openpyramid.copy()
world.boss_shuffle = args.shufflebosses.copy()
world.enemy_shuffle = args.shuffleenemies.copy()

View File

@@ -154,7 +154,6 @@ def roll_settings(weights):
overworld_shuffle = get_choice('overworld_shuffle')
ret.ow_shuffle = overworld_shuffle if overworld_shuffle != 'none' else 'vanilla'
ret.ow_keepsimilar = get_choice('ow_keepsimilar')
ret.ow_parallel = get_choice('ow_parallel')
entrance_shuffle = get_choice('entrance_shuffle')
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
door_shuffle = get_choice('door_shuffle')

View File

@@ -21,7 +21,7 @@ def link_overworld(world, player):
for exitname, destname in default_connections:
connect_two_way(world, exitname, destname, player)
else:
if world.owKeepSimilar[player] and world.owParallelWorlds[player]:
if world.owKeepSimilar[player] and world.owShuffle[player] == 'parallel':
for exitname, destname in parallelsimilar_connections:
connect_two_way(world, exitname, destname, player)
connected_edges.append(exitname)
@@ -38,32 +38,6 @@ def link_overworld(world, player):
if world.owShuffle[player] == 'full':
#predefined shuffle groups get reorganized here
if world.owKeepSimilar[player]:
if world.owParallelWorlds[player]:
if world.mode[player] == 'standard':
#tuple stays (A,B,C,D,E,F)
for grouping in (trimmed_groups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
groups = list(grouping.values())
else:
#tuple goes to (_,B,C,D,E,F)
for grouping in (trimmed_groups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
new_grouping = {}
for group in grouping.keys():
(_, region, axis, terrain, parallel, count) = group
new_grouping[(region, axis, terrain, parallel, count)] = ([], [])
for group in grouping.keys():
(_, region, axis, terrain, parallel, count) = group
(forward_edges, back_edges) = grouping[group]
(exist_forward_edges, exist_back_edges) = new_grouping[(region, axis, terrain, parallel, count)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(region, axis, terrain, parallel, count)] = (exist_forward_edges, exist_back_edges)
groups = list(new_grouping.values())
else:
if world.mode[player] == 'standard':
#tuple stays (A,B,C,D,_,F)
for grouping in (trimmed_groups, None):
@@ -103,52 +77,6 @@ def link_overworld(world, player):
groups = list(new_grouping.values())
else:
if world.owParallelWorlds[player]:
if world.mode[player] == 'standard':
#tuple stays (A,B,C,D,E,_)
for grouping in (trimmed_groups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
new_grouping = {}
for group in grouping.keys():
(std, region, axis, terrain, parallel, _) = group
new_grouping[(std, region, axis, terrain, parallel)] = ([], [])
for group in grouping.keys():
(std, region, axis, terrain, parallel, _) = group
(forward_edges, back_edges) = grouping[group]
forward_edges = [[i] for l in forward_edges for i in l]
back_edges = [[i] for l in back_edges for i in l]
(exist_forward_edges, exist_back_edges) = new_grouping[(std, region, axis, terrain, parallel)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(std, region, axis, terrain, parallel)] = (exist_forward_edges, exist_back_edges)
groups = list(new_grouping.values())
else:
#tuple goes to (_,B,C,D,E,_)
for grouping in (trimmed_groups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
new_grouping = {}
for group in grouping.keys():
(_, region, axis, terrain, parallel, _) = group
new_grouping[(region, axis, terrain, parallel)] = ([], [])
for group in grouping.keys():
(_, region, axis, terrain, parallel, _) = group
(forward_edges, back_edges) = grouping[group]
forward_edges = [[i] for l in forward_edges for i in l]
back_edges = [[i] for l in back_edges for i in l]
(exist_forward_edges, exist_back_edges) = new_grouping[(region, axis, terrain, parallel)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(region, axis, terrain, parallel)] = (exist_forward_edges, exist_back_edges)
groups = list(new_grouping.values())
else:
if world.mode[player] == 'standard':
#tuple stays (A,B,C,D,_,_)
for grouping in (trimmed_groups, None):
@@ -193,6 +121,80 @@ def link_overworld(world, player):
new_grouping[(region, axis, terrain)] = (exist_forward_edges, exist_back_edges)
groups = list(new_grouping.values())
elif world.owShuffle[player] == 'parallel':
#predefined shuffle groups get reorganized here
if world.owKeepSimilar[player]:
if world.mode[player] == 'standard':
#tuple stays (A,B,C,D,E,F)
for grouping in (trimmed_groups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
groups = list(grouping.values())
else:
#tuple goes to (_,B,C,D,E,F)
for grouping in (trimmed_groups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
new_grouping = {}
for group in grouping.keys():
(_, region, axis, terrain, parallel, count) = group
new_grouping[(region, axis, terrain, parallel, count)] = ([], [])
for group in grouping.keys():
(_, region, axis, terrain, parallel, count) = group
(forward_edges, back_edges) = grouping[group]
(exist_forward_edges, exist_back_edges) = new_grouping[(region, axis, terrain, parallel, count)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(region, axis, terrain, parallel, count)] = (exist_forward_edges, exist_back_edges)
groups = list(new_grouping.values())
else:
if world.mode[player] == 'standard':
#tuple stays (A,B,C,D,E,_)
for grouping in (trimmed_groups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
new_grouping = {}
for group in grouping.keys():
(std, region, axis, terrain, parallel, _) = group
new_grouping[(std, region, axis, terrain, parallel)] = ([], [])
for group in grouping.keys():
(std, region, axis, terrain, parallel, _) = group
(forward_edges, back_edges) = grouping[group]
forward_edges = [[i] for l in forward_edges for i in l]
back_edges = [[i] for l in back_edges for i in l]
(exist_forward_edges, exist_back_edges) = new_grouping[(std, region, axis, terrain, parallel)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(std, region, axis, terrain, parallel)] = (exist_forward_edges, exist_back_edges)
groups = list(new_grouping.values())
else:
#tuple goes to (_,B,C,D,E,_)
for grouping in (trimmed_groups, None):
if grouping is not None: #TODO: Figure out why ^ has to be a tuple for this to work
new_grouping = {}
for group in grouping.keys():
(_, region, axis, terrain, parallel, _) = group
new_grouping[(region, axis, terrain, parallel)] = ([], [])
for group in grouping.keys():
(_, region, axis, terrain, parallel, _) = group
(forward_edges, back_edges) = grouping[group]
forward_edges = [[i] for l in forward_edges for i in l]
back_edges = [[i] for l in back_edges for i in l]
(exist_forward_edges, exist_back_edges) = new_grouping[(region, axis, terrain, parallel)]
exist_forward_edges.extend(forward_edges)
exist_back_edges.extend(back_edges)
new_grouping[(region, axis, terrain, parallel)] = (exist_forward_edges, exist_back_edges)
groups = list(new_grouping.values())
else:
raise NotImplementedError('Shuffling not supported yet')
#all shuffling occurs here
random.shuffle(groups)
@@ -205,14 +207,12 @@ def link_overworld(world, player):
connect_two_way(world, forward_edge, back_edge, player)
connected_edges.append(forward_edge)
connected_edges.append(back_edge)
if world.owParallelWorlds[player] and forward_edge in parallel_links.keys():
if world.owShuffle[player] == 'parallel' and forward_edge in parallel_links.keys():
connect_two_way(world, parallel_links[forward_edge], parallel_links[back_edge], player)
connected_edges.append(parallel_links[forward_edge])
connected_edges.append(parallel_links[back_edge])
assert len(connected_edges) == len(default_connections) * 2, connected_edges
else:
raise NotImplementedError('Shuffling not supported yet')
def connect_custom(world, connected_edges, player):
if hasattr(world, 'custom_overworld') and world.custom_overworld[player]:
@@ -262,7 +262,7 @@ def remove_reserved(world, groupedlist, connected_edges, player):
forward_edges = list(list(filter((edge).__ne__, i)) for i in forward_edges)
back_edges = list(list(filter((edge).__ne__, i)) for i in back_edges)
if world.owParallelWorlds[player] and region == WorldType.Dark:
if world.owShuffle[player] == 'parallel' and region == WorldType.Dark:
for edge in parallel_links:
forward_edges = list(list(filter((parallel_links[edge]).__ne__, i)) for i in forward_edges)
back_edges = list(list(filter((parallel_links[edge]).__ne__, i)) for i in back_edges)

View File

@@ -9,7 +9,7 @@ See https://alttpr.com/ for more details on the normal randomizer.
This is a very new mode of LTTPR so the tools and info is very limited. There is a [OW Rando Cheat Sheet](https://zelda.codemann8.com/images/shared/ow-rando-reference-sheet.png) that shows all the transitions that exist and are candidates for shuffle. There is a rumor that some OW tracking capability will be coming to CodeTracker, an EmoTracker package for LTTPR.
# Known Issues
(Updated 2021-05-04)
(Updated 2021-05-09)
### If you want to playtest this, know these things:
- Big Red Bomb may require bomb duping as ledge drops may be in the way of your path to the Pyramid Fairy crack
@@ -40,24 +40,24 @@ Alternatively, run ```Gui.py``` for a simple graphical user interface. (WIP)
Only extra settings are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md)
## Overworld Shuffle (--ow_shuffle)
### Full
OW Transitions are shuffled within each world separately.
## Overworld Layout Shuffle (--ow_shuffle)
### Vanilla
OW is not shuffled.
### Parallel
OW Transitions are shuffled, but both worlds will have a matching layout.
### Full
OW Transitions are shuffled within each world separately.
## Keep Similar Edges Together (--ow_keepsimilar)
This keeps similar edge transitions together. ie. The 2 west edges of Potion Shop will be paired to another set of two similar edges
## Parallel Worlds (--ow_parallel)
This ensures matching layouts of Light and Dark worlds. Any remaining edge transitions that don't have a matching counterpart will be shuffled amongst themselves. ie. If going right from Link's House leads to Blacksmith, then going right from Big Bomb Shop will lead to Hammer Pegs
# Command Line Options
@@ -71,16 +71,10 @@ Show the help message and exit.
--ow_shuffle <mode>
```
For specifying the overworld shuffle you want as above. (default: vanilla)
For specifying the overworld layout shuffle you want as above. (default: vanilla)
```
--ow_keepsimilar
```
This keeps similar edge transitions paired together with other pairs of transitions
```
--ow_parallel
```
This ensures the layout of both worlds have the same shape

View File

@@ -111,19 +111,14 @@
"ow_shuffle": {
"choices": [
"vanilla",
"simple",
"full",
"crossed"
"parallel",
"full"
]
},
"ow_keepsimilar": {
"action": "store_true",
"type": "bool"
},
"ow_parallel": {
"action": "store_true",
"type": "bool"
},
"shuffle": {
"choices": [
"vanilla",

View File

@@ -194,19 +194,17 @@
"the overworld vanilla."
],
"ow_shuffle": [
"Select Overworld Shuffling Algorithm. (default: %(default)s)",
"This shuffles the layout of the overworld.",
"Vanilla: All overworld transitions are connected the same",
" way they were in the base game.",
"Simple: Overworld retains the same vanilla shape, but some overworld",
" screens will be swapped with their opposite world version.",
"Full: Overworld screen transitions will lead to other",
" overworld screens from the same world.",
"Crossed: Overworld screen transitions can lead to any other overworld screen."
"Parallel: Overworld transitions are shuffled, but both worlds",
" will have the same pattern/shape.",
"Full: Overworld transitions are shuffled, but both worlds",
" will have an independent map shape."
],
"ow_keepsimilar": [
"This keeps similar edge transitions together. ie. the two west edges on",
"Potion Shop will be paired with another similar pair." ],
"ow_parallel": [ "This ensures the layouts of both worlds are the same shape." ],
"door_shuffle": [
"Select Door Shuffling Algorithm. (default: %(default)s)",
"Basic: Doors are mixed within a single dungeon.",

View File

@@ -109,14 +109,12 @@
"randomizer.enemizer.enemizercli.online": "(get online)",
"randomizer.overworld.overworldshuffle": "Overworld Shuffle",
"randomizer.overworld.overworldshuffle": "Layout Shuffle",
"randomizer.overworld.overworldshuffle.vanilla": "Vanilla",
"randomizer.overworld.overworldshuffle.simple": "Simple",
"randomizer.overworld.overworldshuffle.parallel": "Parallel",
"randomizer.overworld.overworldshuffle.full": "Full",
"randomizer.overworld.overworldshuffle.crossed": "Crossed",
"randomizer.overworld.keepsimilar": "Keep Similar Edges Together",
"randomizer.overworld.parallelworlds": "Parallel Worlds",
"randomizer.entrance.openpyramid": "Pre-open Pyramid Hole",
"randomizer.entrance.shuffleganon": "Include Ganon's Tower and Pyramid Hole in shuffle pool",

View File

@@ -2,19 +2,16 @@
"widgets": {
"overworldshuffle": {
"type": "selectbox",
"default": "full",
"default": "parallel",
"options": [
"vanilla",
"parallel",
"full"
]
},
"keepsimilar": {
"type": "checkbox",
"default": true
},
"parallelworlds": {
"type": "checkbox",
"default": true
}
}
}

View File

@@ -72,8 +72,7 @@ SETTINGSTOPROCESS = {
},
"overworld": {
"overworldshuffle": "ow_shuffle",
"keepsimilar": "ow_keepsimilar",
"parallelworlds": "ow_parallel"
"keepsimilar": "ow_keepsimilar"
},
"entrance": {
"openpyramid": "openpyramid",