Whole ton of things:

-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
This commit is contained in:
aerinon
2020-02-11 14:40:58 -07:00
parent ce1b28e3bd
commit 1f7c27009e
19 changed files with 476 additions and 228 deletions

View File

@@ -236,7 +236,7 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
# fill in gtower locations with trash first
for player in range(1, world.players + 1):
if not gftower_trash or not world.ganonstower_vanilla[player]:
if not gftower_trash or not world.ganonstower_vanilla[player] or world.doorShuffle[player] == 'crossed':
continue
gftower_trash_count = (random.randint(15, 50) if world.goal[player] == 'triforcehunt' else random.randint(0, 15))