Whole ton of things:
-Experimental Flag --Mirror Scroll --Mortal GT Minibosses --Random door kinds -Crossed Mode --Standard logic --Nothing Items --GT Trash fill skip --Too many keys in retro --Hint work --Spoiler clarification --Aga 1 logic -Misc --Retro nothing item --Bombable/Dashable matching --ER+Inverted Logic fix --Logic for GT Gauntlet/Wizzrobes --Logic for PoD Sexy Statue switch
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8
Utils.py
8
Utils.py
@@ -188,16 +188,16 @@ def read_entrance_data(old_rom='Zelda no Densetsu - Kamigami no Triforce (Japan)
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for ent, offset in entrance_offsets.items():
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# print(ent)
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str = ent
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string = ent
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for dp, data in entrance_data.items():
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byte_array = []
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address, size = data
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for i in range(0, size):
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byte_array.append(old_rom_data[address+(offset*size)+i])
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bytes = ', '.join('0x{:02x}'.format(x) for x in byte_array)
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str += '\t'+bytes
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some_bytes = ', '.join('0x{:02x}'.format(x) for x in byte_array)
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string += '\t'+some_bytes
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# print("%s: %s" % (dp, bytes))
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print(str)
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print(string)
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def print_wiki_doors(d_regions, world, player):
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