Whole ton of things:
-Experimental Flag --Mirror Scroll --Mortal GT Minibosses --Random door kinds -Crossed Mode --Standard logic --Nothing Items --GT Trash fill skip --Too many keys in retro --Hint work --Spoiler clarification --Aga 1 logic -Misc --Retro nothing item --Bombable/Dashable matching --ER+Inverted Logic fix --Logic for GT Gauntlet/Wizzrobes --Logic for PoD Sexy Statue switch
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@@ -63,6 +63,8 @@ org $0DFA53
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jsl.l LampCheckOverride
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org $028046 ; <- 10046 - Bank02.asm : 217 (JSL EnableForceBlank) (Start of Module_LoadFile)
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jsl.l OnFileLoadOverride
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org $07A93F ; < 3A93F - Bank07.asm 6548 (LDA $8A : AND.b #$40 - Mirror checks)
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jsl.l MirrorCheckOverride
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org $05ef47
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Sprite_HeartContainer_Override: ;sprite_heart_upgrades.asm : 96-100 (LDA $040C : CMP.b #$1A : BNE .not_in_ganons_tower)
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