Added mirror edge to Pyramid Exit Ledge
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@@ -1071,6 +1071,7 @@ ow_connections = {
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('HC Ledge Mirror Spot', 'Hyrule Castle Ledge'),
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('HC Ledge Mirror Spot', 'Hyrule Castle Ledge'),
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('HC Courtyard Mirror Spot', 'Hyrule Castle Courtyard'),
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('HC Courtyard Mirror Spot', 'Hyrule Castle Courtyard'),
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('HC Area Mirror Spot', 'Hyrule Castle Area'),
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('HC Area Mirror Spot', 'Hyrule Castle Area'),
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('HC Courtyard Left Mirror Spot', 'Hyrule Castle Courtyard'),
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('HC Area South Mirror Spot', 'Hyrule Castle Area'),
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('HC Area South Mirror Spot', 'Hyrule Castle Area'),
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('HC East Entry Mirror Spot', 'Hyrule Castle East Entry'),
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('HC East Entry Mirror Spot', 'Hyrule Castle East Entry'),
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('Top of Pyramid', 'Pyramid Area'),
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('Top of Pyramid', 'Pyramid Area'),
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@@ -164,7 +164,7 @@ def create_regions(world, player):
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create_dw_region(player, 'Shield Shop Area', None, ['Shield Shop Fence (Outer) Ledge Drop', 'Forgotton Forest Mirror Spot', 'Shield Shop NW', 'Shield Shop NE']),
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create_dw_region(player, 'Shield Shop Area', None, ['Shield Shop Fence (Outer) Ledge Drop', 'Forgotton Forest Mirror Spot', 'Shield Shop NW', 'Shield Shop NE']),
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create_dw_region(player, 'Shield Shop Fence', None, ['Shield Shop Fence (Inner) Ledge Drop', 'Red Shield Shop', 'Forgotton Forest Fence Mirror Spot']),
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create_dw_region(player, 'Shield Shop Fence', None, ['Shield Shop Fence (Inner) Ledge Drop', 'Red Shield Shop', 'Forgotton Forest Fence Mirror Spot']),
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create_dw_region(player, 'Pyramid Area', ['Pyramid'], ['Pyramid Fairy', 'Pyramid Hole', 'HC Ledge Mirror Spot', 'HC Courtyard Mirror Spot', 'HC Area Mirror Spot', 'HC East Entry Mirror Spot', 'Pyramid ES']),
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create_dw_region(player, 'Pyramid Area', ['Pyramid'], ['Pyramid Fairy', 'Pyramid Hole', 'HC Ledge Mirror Spot', 'HC Courtyard Mirror Spot', 'HC Area Mirror Spot', 'HC East Entry Mirror Spot', 'Pyramid ES']),
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create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Exit Ledge Drop', 'Pyramid Entrance']),
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create_dw_region(player, 'Pyramid Exit Ledge', None, ['Pyramid Exit Ledge Drop', 'HC Courtyard Left Mirror Spot', 'Pyramid Entrance']),
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create_dw_region(player, 'Pyramid Pass', None, ['Post Aga Inverted Teleporter', 'HC Area South Mirror Spot', 'Pyramid SW', 'Pyramid SE']),
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create_dw_region(player, 'Pyramid Pass', None, ['Post Aga Inverted Teleporter', 'HC Area South Mirror Spot', 'Pyramid SW', 'Pyramid SE']),
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create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Wooden Bridge Mirror Spot', 'Broken Bridge SW']),
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create_dw_region(player, 'Broken Bridge Area', None, ['Broken Bridge Hammer Rock (South)', 'Broken Bridge Water Drop', 'Wooden Bridge Mirror Spot', 'Broken Bridge SW']),
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create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Wooden Bridge Northeast Mirror Spot', 'Broken Bridge NE']),
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create_dw_region(player, 'Broken Bridge Northeast', None, ['Broken Bridge Hammer Rock (North)', 'Broken Bridge Hookshot Gap', 'Broken Bridge Northeast Water Drop', 'Wooden Bridge Northeast Mirror Spot', 'Broken Bridge NE']),
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1
Rules.py
1
Rules.py
@@ -1001,6 +1001,7 @@ def ow_rules(world, player):
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set_rule(world.get_entrance('HC Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Courtyard Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Courtyard Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC East Entry Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC East Entry Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Courtyard Left Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Area South Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Area South Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has('Beat Agahnim 1', player))
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set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has('Beat Agahnim 1', player))
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set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player))
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set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player))
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