Fixed issue with generating multiworlds
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1
Main.py
1
Main.py
@@ -656,6 +656,7 @@ def copy_world_limited(world):
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ret.push_precollected(ItemFactory(item.name, item.player))
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for edge in world.owedges:
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if edge.dest is not None:
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copiededge = ret.check_for_owedge(edge.name, edge.player)
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if copiededge is not None:
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copiededge.dest = ret.check_for_owedge(edge.dest.name, edge.dest.player)
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