JSONify Enemizer options
Fix set_sprite when cancelling custom sprite file selector
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@@ -94,7 +94,7 @@ def adjust_page(top, parent, settings):
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spriteEntry2 = Label(spriteDialogFrame2, textvariable=self.spriteNameVar2)
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self.sprite = None
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def set_sprite(sprite_param, random_sprite):
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def set_sprite(sprite_param, random_sprite=False):
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if sprite_param is None or not sprite_param.valid:
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self.sprite = None
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self.spriteNameVar2.set('(unchanged)')
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@@ -1,6 +1,8 @@
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import os
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from tkinter import ttk, filedialog, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, LabelFrame, OptionMenu, N, E, W, LEFT, RIGHT, X
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import gui.widgets as widgets
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import json
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import os
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def enemizer_page(parent,settings):
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# Enemizer
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@@ -9,19 +11,12 @@ def enemizer_page(parent,settings):
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# Enemizer options
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self.widgets = {}
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myDict = {
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## Pot Shuffle
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"potshuffle": {
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"type": "checkbox",
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"label": {
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"text": "Pot Shuffle"
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}
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}
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}
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, self)
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for key in dictWidgets:
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self.widgets[key] = dictWidgets[key]
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self.widgets[key].pack(anchor=W)
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with open(os.path.join("resources","app","gui","randomize","enemizer","checkboxes.json")) as checkboxes:
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myDict = json.load(checkboxes)
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, self)
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for key in dictWidgets:
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self.widgets[key] = dictWidgets[key]
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self.widgets[key].pack(anchor=W)
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## Enemizer CLI Path
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enemizerPathFrame = Frame(self)
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@@ -47,85 +42,18 @@ def enemizer_page(parent,settings):
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leftEnemizerFrame.pack(side=LEFT, anchor=N)
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rightEnemizerFrame.pack(side=RIGHT, anchor=N)
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myDict = {
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## Randomize Enemies
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"enemyshuffle": {
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"type": "selectbox",
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"label": {
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"text": "Enemy Shuffle"
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},
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"packAttrs": {
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"label": { "side": LEFT },
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"selectbox": { "side": RIGHT }
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},
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"options": {
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"Vanilla": "none",
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"Shuffled": "shuffled",
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"Chaos": "chaos"
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}
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},
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## Randomize Bosses
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"bossshuffle": {
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"type": "selectbox",
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"label": {
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"text": "Boss Shuffle"
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},
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"packAttrs": {
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"label": { "side": LEFT },
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"selectbox": { "side": RIGHT }
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},
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"options": {
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"Vanilla": "none",
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"Basic": "basic",
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"Shuffled": "shuffled",
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"Chaos": "chaos"
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}
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}
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}
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, leftEnemizerFrame)
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for key in dictWidgets:
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self.widgets[key] = dictWidgets[key]
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self.widgets[key].pack(anchor=E)
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with open(os.path.join("resources","app","gui","randomize","enemizer","leftEnemizerFrame.json")) as leftEnemizerFrameItems:
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myDict = json.load(leftEnemizerFrameItems)
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, leftEnemizerFrame)
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for key in dictWidgets:
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self.widgets[key] = dictWidgets[key]
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self.widgets[key].pack(anchor=E)
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myDict = {
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## Enemy Damage
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"enemydamage": {
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"type": "selectbox",
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"label": {
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"text": "Enemy Damage"
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},
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"packAttrs": {
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"label": { "side": LEFT },
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"selectbox": { "side": RIGHT }
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},
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"options": {
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"Vanilla": "default",
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"Shuffled": "shuffled",
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"Chaos": "chaos"
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}
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},
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## Enemy Health
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"enemyhealth": {
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"type": "selectbox",
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"label": {
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"text": "Enemy Health"
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},
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"packAttrs": {
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"label": { "side": LEFT },
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"selectbox": { "side": RIGHT }
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},
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"options": {
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"Vanilla": "default",
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"Easy": "easy",
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"Normal": "normal",
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"Hard": "hard",
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"Expert": "expert"
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}
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}
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}
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, rightEnemizerFrame)
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for key in dictWidgets:
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self.widgets[key] = dictWidgets[key]
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self.widgets[key].pack(anchor=E)
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with open(os.path.join("resources","app","gui","randomize","enemizer","rightEnemizerFrame.json")) as rightEnemizerFrameItems:
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myDict = json.load(rightEnemizerFrameItems)
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dictWidgets = widgets.make_widgets_from_dict(self, myDict, rightEnemizerFrame)
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for key in dictWidgets:
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self.widgets[key] = dictWidgets[key]
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self.widgets[key].pack(anchor=E)
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return self,settings
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@@ -176,7 +176,7 @@ def gameoptions_page(top, parent):
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return self
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def set_sprite(sprite_param, random_sprite, spriteSetter=None, spriteNameVar=None, randomSpriteVar=None):
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def set_sprite(sprite_param, random_sprite=False, spriteSetter=None, spriteNameVar=None, randomSpriteVar=None):
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if sprite_param is None or not sprite_param.valid:
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if spriteSetter:
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spriteSetter(None)
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