Merge branch 'chest-counters' of https://github.com/compiling/ALttPEntranceRandomizer into DoorDev
This commit is contained in:
@@ -184,6 +184,7 @@ def parse_arguments(argv, no_defaults=False):
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base game.
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''')
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parser.add_argument('--experimental', default=defval(False), help='Enable experimental features', action='store_true')
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parser.add_argument('--dungeon_counters', default=defval(False), help='Enable dungeon chest counters', action='store_true')
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parser.add_argument('--crystals_ganon', default=defval('7'), const='7', nargs='?', choices=['random', '0', '1', '2', '3', '4', '5', '6', '7'],
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help='''\
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How many crystals are needed to defeat ganon. Any other
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@@ -302,7 +303,7 @@ def parse_arguments(argv, no_defaults=False):
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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'shuffle', 'door_shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
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'retro', 'accessibility', 'hints', 'beemizer', 'experimental',
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'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
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'remote_items']:
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4
Gui.py
4
Gui.py
@@ -87,6 +87,8 @@ def guiMain(args=None):
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experimentCheckbutton = Checkbutton(checkBoxFrame, text="Enable Experimental Features", variable=experimentVar)
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customVar = IntVar()
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customCheckbutton = Checkbutton(checkBoxFrame, text="Use custom item pool", variable=customVar)
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dungeonCounterVar = IntVar()
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dungeonCounterbutton = Checkbutton(checkBoxFrame, text="Enable dungeon chest counters", variable=dungeonCounterVar)
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createSpoilerCheckbutton.pack(expand=True, anchor=W)
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suppressRomCheckbutton.pack(expand=True, anchor=W)
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@@ -102,6 +104,7 @@ def guiMain(args=None):
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hintsCheckbutton.pack(expand=True, anchor=W)
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experimentCheckbutton.pack(expand=True, anchor=W)
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customCheckbutton.pack(expand=True, anchor=W)
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dungeonCounterbutton.pack(expand=True, anchor=W)
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romOptionsFrame = LabelFrame(rightHalfFrame, text="Rom options")
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romOptionsFrame.columnconfigure(0, weight=1)
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@@ -472,6 +475,7 @@ def guiMain(args=None):
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int(arrow1Var.get()), int(arrow10Var.get()), int(bomb1Var.get()), int(bomb3Var.get()), int(rupee1Var.get()), int(rupee5Var.get()), int(rupee20Var.get()), int(rupee50Var.get()), int(rupee100Var.get()),
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int(rupee300Var.get()), int(rupoorVar.get()), int(blueclockVar.get()), int(greenclockVar.get()), int(redclockVar.get()), int(progbowVar.get()), int(bomb10Var.get()), int(triforcepieceVar.get()),
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int(triforcecountVar.get()), int(triforceVar.get()), int(rupoorcostVar.get()), int(universalkeyVar.get())]
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guiargs.dungeon_counters = bool(dungeonCounterVar.get())
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guiargs.rom = romVar.get()
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guiargs.sprite = sprite
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guiargs.outputpath = args.outputpath if args else None
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1
Main.py
1
Main.py
@@ -56,6 +56,7 @@ def main(args, seed=None):
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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world.beemizer = args.beemizer.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.experimental = args.experimental.copy()
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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2
Rom.py
2
Rom.py
@@ -1159,6 +1159,8 @@ def patch_rom(world, rom, player, team, enemized):
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# compasses showing dungeon count
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if world.clock_mode != 'off':
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.dungeon_counters[player]:
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rom.write_byte(0x18003C, 0x02) # show always
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elif world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla':
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rom.write_byte(0x18003C, 0x01) # show on pickup
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else:
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