Add HC and AT compass if pots or enemies are shuffled
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@@ -1124,11 +1124,6 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
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diff = difficulties[difficulty]
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pool.extend(diff.baseitems)
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if world.compassshuffle[player] == 'wild':
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pool.extend(['Compass (Escape)'])
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if world.keyshuffle[player] == 'wild':
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pool.extend(['Compass (Agahnims Tower)'])
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if bombbag:
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pool = [item.replace('Bomb Upgrade (+5)','Rupees (5)') for item in pool]
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pool = [item.replace('Bomb Upgrade (+10)','Rupees (5)') for item in pool]
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