Add HC and AT compass if pots or enemies are shuffled

This commit is contained in:
2026-01-04 09:44:29 -06:00
parent e5ad81861a
commit 2195adca64
4 changed files with 14 additions and 8 deletions

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@@ -1124,11 +1124,6 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
diff = difficulties[difficulty]
pool.extend(diff.baseitems)
if world.compassshuffle[player] == 'wild':
pool.extend(['Compass (Escape)'])
if world.keyshuffle[player] == 'wild':
pool.extend(['Compass (Agahnims Tower)'])
if bombbag:
pool = [item.replace('Bomb Upgrade (+5)','Rupees (5)') for item in pool]
pool = [item.replace('Bomb Upgrade (+10)','Rupees (5)') for item in pool]