Add HC and AT compass if pots or enemies are shuffled
This commit is contained in:
15
Dungeons.py
15
Dungeons.py
@@ -13,7 +13,18 @@ def create_dungeons(world, player):
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dungeon.world = world
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dungeon.world = world
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return dungeon
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return dungeon
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ES = make_dungeon('Hyrule Castle', 1, None, hyrule_castle_regions, None, [ItemFactory('Small Key (Escape)', player)], [ItemFactory('Map (Escape)', player)])
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hc_dungeon_items = ['Map (Escape)']
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at_dungeon_items = []
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if world.dropshuffle[player] == 'underworld' or world.pottery[player] in ['dungeon', 'reduced', 'clustered', 'nonempty', 'lottery']:
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hc_dungeon_items.append('Compass (Escape)')
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at_dungeon_items.append('Compass (Agahnims Tower)')
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elif world.compassshuffle[player] == 'wild':
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hc_dungeon_items.append('Compass (Escape)')
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if world.keyshuffle[player] == 'wild':
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at_dungeon_items.append('Compass (Agahnims Tower)')
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ES = make_dungeon('Hyrule Castle', 1, None, hyrule_castle_regions, None, [ItemFactory('Small Key (Escape)', player)], ItemFactory(hc_dungeon_items, player))
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EP = make_dungeon('Eastern Palace', 2, 'Armos Knights', eastern_regions, ItemFactory('Big Key (Eastern Palace)', player), [], ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player))
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EP = make_dungeon('Eastern Palace', 2, 'Armos Knights', eastern_regions, ItemFactory('Big Key (Eastern Palace)', player), [], ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player))
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DP = make_dungeon('Desert Palace', 3, 'Lanmolas', desert_regions, ItemFactory('Big Key (Desert Palace)', player), [ItemFactory('Small Key (Desert Palace)', player)], ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)'], player))
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DP = make_dungeon('Desert Palace', 3, 'Lanmolas', desert_regions, ItemFactory('Big Key (Desert Palace)', player), [ItemFactory('Small Key (Desert Palace)', player)], ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)'], player))
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ToH = make_dungeon('Tower of Hera', 10, 'Moldorm', hera_regions, ItemFactory('Big Key (Tower of Hera)', player), [ItemFactory('Small Key (Tower of Hera)', player)], ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)'], player))
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ToH = make_dungeon('Tower of Hera', 10, 'Moldorm', hera_regions, ItemFactory('Big Key (Tower of Hera)', player), [ItemFactory('Small Key (Tower of Hera)', player)], ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)'], player))
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@@ -24,7 +35,7 @@ def create_dungeons(world, player):
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IP = make_dungeon('Ice Palace', 9, 'Kholdstare', ice_regions, ItemFactory('Big Key (Ice Palace)', player), ItemFactory(['Small Key (Ice Palace)'] * 2, player), ItemFactory(['Map (Ice Palace)', 'Compass (Ice Palace)'], player))
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IP = make_dungeon('Ice Palace', 9, 'Kholdstare', ice_regions, ItemFactory('Big Key (Ice Palace)', player), ItemFactory(['Small Key (Ice Palace)'] * 2, player), ItemFactory(['Map (Ice Palace)', 'Compass (Ice Palace)'], player))
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MM = make_dungeon('Misery Mire', 7, 'Vitreous', mire_regions, ItemFactory('Big Key (Misery Mire)', player), ItemFactory(['Small Key (Misery Mire)'] * 3, player), ItemFactory(['Map (Misery Mire)', 'Compass (Misery Mire)'], player))
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MM = make_dungeon('Misery Mire', 7, 'Vitreous', mire_regions, ItemFactory('Big Key (Misery Mire)', player), ItemFactory(['Small Key (Misery Mire)'] * 3, player), ItemFactory(['Map (Misery Mire)', 'Compass (Misery Mire)'], player))
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TR = make_dungeon('Turtle Rock', 12, 'Trinexx', tr_regions, ItemFactory('Big Key (Turtle Rock)', player), ItemFactory(['Small Key (Turtle Rock)'] * 4, player), ItemFactory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], player))
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TR = make_dungeon('Turtle Rock', 12, 'Trinexx', tr_regions, ItemFactory('Big Key (Turtle Rock)', player), ItemFactory(['Small Key (Turtle Rock)'] * 4, player), ItemFactory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], player))
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AT = make_dungeon('Agahnims Tower', 4, 'Agahnim', tower_regions, None, ItemFactory(['Small Key (Agahnims Tower)'] * 2, player), [])
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AT = make_dungeon('Agahnims Tower', 4, 'Agahnim', tower_regions, None, ItemFactory(['Small Key (Agahnims Tower)'] * 2, player), ItemFactory(at_dungeon_items, player))
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GT = make_dungeon('Ganons Tower', 13, 'Agahnim2', gt_regions, ItemFactory('Big Key (Ganons Tower)', player), ItemFactory(['Small Key (Ganons Tower)'] * 4, player), ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player))
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GT = make_dungeon('Ganons Tower', 13, 'Agahnim2', gt_regions, ItemFactory('Big Key (Ganons Tower)', player), ItemFactory(['Small Key (Ganons Tower)'] * 4, player), ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player))
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GT.bosses['bottom'] = BossFactory('Armos Knights', player)
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GT.bosses['bottom'] = BossFactory('Armos Knights', player)
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@@ -1124,11 +1124,6 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
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diff = difficulties[difficulty]
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diff = difficulties[difficulty]
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pool.extend(diff.baseitems)
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pool.extend(diff.baseitems)
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if world.compassshuffle[player] == 'wild':
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pool.extend(['Compass (Escape)'])
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if world.keyshuffle[player] == 'wild':
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pool.extend(['Compass (Agahnims Tower)'])
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if bombbag:
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if bombbag:
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pool = [item.replace('Bomb Upgrade (+5)','Rupees (5)') for item in pool]
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pool = [item.replace('Bomb Upgrade (+5)','Rupees (5)') for item in pool]
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pool = [item.replace('Bomb Upgrade (+10)','Rupees (5)') for item in pool]
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pool = [item.replace('Bomb Upgrade (+10)','Rupees (5)') for item in pool]
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2
Rom.py
2
Rom.py
@@ -44,7 +44,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '8ae09962f63d09c1ba6a8c370819cf4d'
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RANDOMIZERBASEHASH = '5a872cafb58faf8d37cff990b477aa41'
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class JsonRom(object):
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class JsonRom(object):
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