Merged in DR v1.4.1.6

This commit is contained in:
codemann8
2024-02-10 18:48:05 -06:00
76 changed files with 12756 additions and 1695 deletions

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from types import SimpleNamespace
from collections import Counter, defaultdict
from source.dungeon.EnemyList import enemy_names, SpriteType
from source.enemizer.Enemizer import randomize_underworld_rooms, randomize_overworld_enemies
from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
from source.rom.DataTables import init_data_tables
from source.enemizer.DamageTables import DamageTable
import RaceRandom as random
def calculate_odds():
ctr_uw = Counter()
ctr_ow = Counter()
for trial in range(0, 100):
world = SimpleNamespace(pottery={1: 'none'}, damage_table={1: DamageTable()})
data_tables = init_data_tables(world, 1)
randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables)
randomize_overworld_sprite_sheets(data_tables.sprite_sheets)
for num in range(65, 124):
sheet = data_tables.sprite_sheets[num]
ret = []
for req in data_tables.sprite_requirements.values():
if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
ret.append(enemy_names[req.sprite])
for x in ret:
ctr_uw[x] += 1
for num in range(1, 64):
sheet = data_tables.sprite_sheets[num]
ret = []
for req in data_tables.sprite_requirements.values():
if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
ret.append(enemy_names[req.sprite])
for x in ret:
ctr_ow[x] += 1
ttl = sum(ctr_uw.values())
print(f'UW: # Total {ttl}')
for k, v in ctr_uw.items():
weight = round(.01 * ttl * 100 / v)
print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v}')
ttl = sum(ctr_ow.values())
print(f'OW: # Total {ttl}')
for k, v in ctr_ow.items():
weight = round(.01 * ttl * 100 / v)
print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v}')
if __name__ == '__main__':
# calculate_odds()
random.seed(42)
#
frequency = Counter()
sheet_ctr = Counter()
ctr_uw = Counter()
ctr_ow = Counter()
sheet_thing = Counter()
sheet_sub_groups = defaultdict(set)
for trial in range(0, 100):
world = SimpleNamespace(pottery={1: 'none'}, damage_table={1: DamageTable()}, any_enemy_logic={1: 'allow_all'},
dropshuffle={1: 'none'})
data_tables = init_data_tables(world, 1)
stats = data_tables.enemy_stats
def randomize_able_sprite(sprite, stats):
if sprite.static:
return False
if sprite.sub_type == 0x7 and sprite.kind != 0x9:
return False
if sprite.sub_type == 0x7 and sprite.kind == 0x9:
return True
return sprite.kind not in stats or not stats[sprite.kind].static
if trial == 0:
print(f' Underworld:')
for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
print(f' {hex(room_id)}:')
for i, sprite in enumerate(enemy_list):
if randomize_able_sprite(sprite, stats):
print(f' {i}: {str(sprite)}')
print(f' Overworld:')
for area, enemy_list in data_tables.ow_enemy_table.items():
print(f' {hex(area)}:')
for i, sprite in enumerate(enemy_list):
if randomize_able_sprite(sprite, stats):
print(f' {i}: {str(sprite)}')
randomize_underworld_sprite_sheets(data_tables.sprite_sheets, data_tables, {})
randomize_underworld_rooms(data_tables, world, 1)
randomize_overworld_sprite_sheets(data_tables.sprite_sheets, data_tables, {})
randomize_overworld_enemies(data_tables)
for room_id, enemy_list in data_tables.uw_enemy_table.room_map.items():
# print(f'Room {hex(room_id)}:')
for i, sprite in enumerate(enemy_list):
if randomize_able_sprite(sprite, stats):
result = str(sprite)
frequency[result] += 1
for area, enemy_list in data_tables.ow_enemy_table.items():
for i, sprite in enumerate(enemy_list):
if randomize_able_sprite(sprite, stats):
result = str(sprite)
frequency[result] += 1
for num in range(65, 124):
if num in {65, 69, 71, 78, 79, 82, 88, 98}:
continue
sheet = data_tables.sprite_sheets[num]
ret = []
for req in data_tables.sprite_requirements.values():
if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
ret.append(enemy_names[req.sprite])
for x in ret:
ctr_uw[x] += 1
sheet_ctr[x] += 1
key = tuple(sorted(ret))
sheet_thing[key] += 1
sheet_sub_groups[key].add(tuple(sheet.sub_groups))
for num in range(1, 64):
if num == 6:
continue
sheet = data_tables.sprite_sheets[num]
ret = []
for req in data_tables.sprite_requirements.values():
if not isinstance(req, dict) and sheet.valid_sprite(req) and not req.overlord and not req.static:
ret.append(enemy_names[req.sprite])
for x in ret:
ctr_ow[x] += 1
sheet_ctr[x] += 1
key = tuple(sorted(ret))
sheet_thing[key] += 1
sheet_sub_groups[key].add(tuple(sheet.sub_groups))
total_sheets = sum(sheet_thing.values())
ttl = sum(ctr_uw.values())
print(f'UW: # Total {ttl}')
for k in sorted(list(ctr_uw.keys())):
v = ctr_uw[k]
weight = round(.01 * ttl * 100 / v)
print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
ttl = sum(ctr_ow.values())
print(f'OW: # Total {ttl}')
for k in sorted(list(ctr_ow.keys())):
v = ctr_ow[k]
weight = round(.01 * ttl * 100 / v)
print(f' {k}: {weight} # {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
ttl = sum(sheet_ctr.values())
print(f'Sheet: # Total {ttl}')
for k, v in sheet_ctr.items():
print(f' {k} {v*100/ttl:.5f}% raw:{v} {v*100/total_sheets:.5f}%')
ttl = sum(frequency.values())
print(f'Total: {ttl}')
for enemy, freq in frequency.items():
print(f'{enemy} {freq*100/ttl:.5f}% raw:{freq}')
ttl = sum(sheet_thing.values())
print(f'Total Sheets?: {ttl}')
def rejoin(list_of_things):
return f'[{",".join([str(i) for i in list_of_things])}]'
for items, cnt in sheet_thing.items():
print(f'{",".join(items)} {cnt} {cnt*100/ttl:.5f}% {",".join([rejoin(x) for x in sheet_sub_groups[items]])}')
# if result not in column_headers:
# column_headers[result] = None
# stats[(room_id, i)][result] += 1
# with open('result.csv', 'w') as result_file:
# result_file.write('room_id,slot,')
# result_file.write(','.join(column_headers.keys()))
# result_file.write('\n')
#
# for key, counter in stats.items():
# rid, slot = key
# result_file.write(f'{rid},{slot}')
# for result_item in column_headers.keys():
# result_file.write(f',{counter[result_item]}')
# result_file.write('\n')