Merged in DR v1.4.1.6
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228
source/rom/DataTables.py
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228
source/rom/DataTables.py
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from collections import defaultdict
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from Utils import snes_to_pc, int24_as_bytes, int16_as_bytes, load_cached_yaml, pc_to_snes
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from source.dungeon.EnemyList import EnemyTable, init_vanilla_sprites, vanilla_sprites, init_enemy_stats, EnemySprite
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from source.dungeon.EnemyList import sprite_translation
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from source.dungeon.RoomHeader import init_room_headers
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from source.dungeon.RoomList import Room0127
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from source.enemizer.OwEnemyList import init_vanilla_sprites_ow, vanilla_sprites_ow
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from source.enemizer.SpriteSheets import init_sprite_sheets, init_sprite_requirements, SheetChoice
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def convert_area_id_to_offset(area_id):
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if area_id < 0x40:
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return area_id
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if 0x40 <= area_id < 0x80:
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return area_id + 0x40
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if 0x90 <= area_id <= 0xCF:
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return area_id - 0x50
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raise Exception(f'{hex(area_id)} is not a valid area id for offset math')
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class DataTables:
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def __init__(self):
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self.room_headers = None
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self.room_list = None
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self.sprite_sheets = None
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self.uw_enemy_table = None
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self.ow_enemy_table = None
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self.pot_secret_table = None
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self.overworld_sprite_sheets = None
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# associated data
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self.sprite_requirements = None
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self.room_requirements = None
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self.enemy_stats = None
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self.enemy_damage = None
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self.bush_sprite_table = {}
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# enemizer conditions
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self.uw_enemy_denials = {}
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self.ow_enemy_denials = {}
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self.uw_enemy_drop_denials = {}
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self.sheet_choices = []
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denial_data = load_cached_yaml(['source', 'enemizer', 'enemy_deny.yaml'])
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for denial in denial_data['UwGeneralDeny']:
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self.uw_enemy_denials[denial[0], denial[1]] = {sprite_translation[x] for x in denial[2]}
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for denial in denial_data['OwGeneralDeny']:
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self.ow_enemy_denials[denial[0], denial[1]] = {sprite_translation[x] for x in denial[2]}
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for denial in denial_data['UwEnemyDrop']:
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self.uw_enemy_drop_denials[denial[0], denial[1]] = {sprite_translation[x] for x in denial[2]}
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weights = load_cached_yaml(['source', 'enemizer', 'enemy_weight.yaml'])
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self.uw_weights = {sprite_translation[k]: v for k, v in weights['UW'].items()}
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self.ow_weights = {sprite_translation[k]: v for k, v in weights['OW'].items()}
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sheet_weights = load_cached_yaml(['source', 'enemizer', 'sheet_weight.yaml'])
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for item in sheet_weights['SheetChoices']:
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choice = SheetChoice(tuple(item['slots']), item['assignments'], item['weight'])
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self.sheet_choices.append(choice)
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def write_to_rom(self, rom, colorize_pots=False, increase_bush_sprite_chance=False):
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if self.pot_secret_table.size() > 0x11c0:
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raise Exception('Pot table is too big for current area')
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self.pot_secret_table.write_pot_data_to_rom(rom, colorize_pots, self)
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for room_id, header in self.room_headers.items():
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data_location = (0x30DA00 + room_id * 14) & 0xFFFF
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rom.write_bytes(snes_to_pc(0x04F1E2) + room_id * 2, int16_as_bytes(data_location))
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header.write_to_rom(rom, snes_to_pc(0x30DA00)) # new header table, bank30, tables.asm
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room_start_address = 0x378000
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for room_id, room in self.room_list.items():
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rom.write_bytes(snes_to_pc(0x1F8000 + room_id * 3), int24_as_bytes(room_start_address))
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door_start, bytes_written = room.write_to_rom(snes_to_pc(room_start_address), rom)
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rom.write_bytes(snes_to_pc(0x1F83C0 + room_id * 3), int24_as_bytes(room_start_address + door_start))
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room_start_address += bytes_written
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if room_start_address > 0x380000:
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raise Exception('Room list exceeded bank size')
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# size notes: bank 03 uses 140E bytes
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# bank 0A uses 372A bytes
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# bank 1F uses 77CE bytes: total is about a bank and a half
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# probably should reuse bank 1F if writing all the rooms out
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for sheet in self.sprite_sheets.values():
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sheet.write_to_rom(rom, snes_to_pc(0x00DB97)) # bank 00, SheetsTable_AA3
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if self.uw_enemy_table.size() > 0x2800:
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raise Exception('Sprite table is too big for current area')
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self.uw_enemy_table.write_sprite_data_to_rom(rom)
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self.uw_enemy_table.check_special_bitmasks_size()
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self.uw_enemy_table.write_special_bitmask_table(rom)
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for area_id, sheet in self.overworld_sprite_sheets.items():
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if area_id in [0x80, 0x81]:
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offset = area_id - 0x80 # 02E575 for special areas?
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rom.write_byte(snes_to_pc(0x02E576+offset), sheet.id)
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else:
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offset = convert_area_id_to_offset(area_id)
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rom.write_byte(snes_to_pc(0x00FA81+offset), sheet.id)
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# _00FA81 is LW normal
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# _00FAC1 is LW post-aga
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# _00FB01 is DW
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self.write_ow_sprite_data_to_rom(rom)
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for sprite, stats in self.enemy_stats.items():
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# write health to rom
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if stats.health is not None:
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if isinstance(stats.health, tuple):
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if sprite == EnemySprite.Octorok4Way: # skip this one
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continue
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if sprite in special_health_table:
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a1, a2 = special_health_table[sprite]
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rom.write_byte(snes_to_pc(a1), stats.health[0])
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rom.write_byte(snes_to_pc(a2), stats.health[1])
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else:
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rom.write_byte(snes_to_pc(0x0DB173+int(sprite)), stats.health)
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# write damage class to rom
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if stats.damage is not None:
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if isinstance(stats.damage, tuple):
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if sprite == EnemySprite.Octorok4Way: # skip this one
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continue
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if sprite in special_damage_table:
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a1, a2 = special_damage_table[sprite]
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rom.write_byte(snes_to_pc(a1), stats.dmask | stats.damage[0])
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rom.write_byte(snes_to_pc(a2), stats.dmask | stats.damage[1])
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else:
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rom.write_byte(snes_to_pc(0x0DB266+int(sprite)), stats.dmask | stats.damage)
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# write damage table to rom
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for idx, damage_list in self.enemy_damage.items():
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rom.write_bytes(snes_to_pc(0x06F42D + idx * 3), damage_list)
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# write bush spawns to rom:
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for area_id, bush_sprite in self.bush_sprite_table.items():
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rom.write_byte(snes_to_pc(0x368120 + area_id), bush_sprite.sprite)
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if increase_bush_sprite_chance:
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rom.write_bytes(snes_to_pc(0x1AFBBB), [
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0x01, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x12,
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0x0F, 0x01, 0x0F, 0x0F, 0x11, 0x0F, 0x0F, 0x03
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])
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def write_ow_sprite_data_to_rom(self, rom):
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# calculate how big this table is going to be?
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# bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
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# ending_byte = 0x09CB3B + bytes
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max_per_state = {0: 0x40, 1: 0x90, 2: 0x8D} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla)
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pointer_address = snes_to_pc(0x09C881)
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data_pointer = snes_to_pc(0x09CB3B) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla)
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empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_byte(data_pointer, 0xff)
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cached_dark_world = {}
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data_pointer += 1
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for state in range(0, 3):
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if state > 0: # move pointer to next section
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pointer_address += max_per_state[state-1] * 2
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for screen in range(0, max_per_state[state]):
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internal_screen_id = screen
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if state == 0:
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internal_screen_id += 0x200
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if state == 2 and screen < 0x40:
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internal_screen_id += 0x90
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# has no sprites
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if internal_screen_id not in self.ow_enemy_table or len(self.ow_enemy_table[internal_screen_id]) == 0:
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rom.write_bytes(pointer_address + screen * 2, int16_as_bytes(empty_pointer))
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else:
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if state == 2 and screen >= 0x40: # state 2 uses state 1 pointer for screens >= 0x40
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rom.write_bytes(pointer_address + screen * 2, cached_dark_world[screen])
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# the sprites are already written out
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elif len(self.ow_enemy_table[internal_screen_id]) > 0:
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data_address = pc_to_snes(data_pointer) & 0xFFFF
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ref = int16_as_bytes(data_address)
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if screen >= 40:
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cached_dark_world[screen] = ref
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rom.write_bytes(pointer_address + screen * 2, ref)
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for sprite in self.ow_enemy_table[internal_screen_id]:
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data = sprite.sprite_data()
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rom.write_bytes(data_pointer, data)
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data_pointer += len(data)
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rom.write_byte(data_pointer, 0xff)
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data_pointer += 1
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special_health_table = {
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EnemySprite.Octorok: (0x068F76, 0x068F77),
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EnemySprite.HardhatBeetle: (0x06911F, 0x069120),
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EnemySprite.Tektite: (0x068D97, 0x068D98),
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EnemySprite.CricketRat: (0x068876, 0x068877),
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EnemySprite.Keese: (0x06888A, 0x06888B),
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EnemySprite.Snake: (0x0688A6, 0x0688A7),
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EnemySprite.Raven: (0x068965, 0x068966)
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}
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special_damage_table = {
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EnemySprite.Octorok: (0x068F74, 0x068F75),
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EnemySprite.Tektite: (0x068D99, 0x068D9A),
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EnemySprite.CricketRat: (0x068874, 0x068875),
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EnemySprite.Keese: (0x068888, 0x068889),
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EnemySprite.Snake: (0x0688A4, 0x0688A5),
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EnemySprite.Raven: (0x068963, 0x068964)
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}
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def init_data_tables(world, player):
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data_tables = DataTables()
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data_tables.room_headers = init_room_headers()
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data_tables.room_list = {}
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if world.pottery[player] not in ['none']:
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data_tables.room_list[0x0127] = Room0127
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data_tables.sprite_requirements = init_sprite_requirements()
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data_tables.sprite_sheets = init_sprite_sheets(data_tables.sprite_requirements)
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init_vanilla_sprites()
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data_tables.enemy_stats = init_enemy_stats()
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uw_table = data_tables.uw_enemy_table = EnemyTable()
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for room, sprite_list in vanilla_sprites.items():
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for sprite in sprite_list:
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uw_table.room_map[room].append(sprite.copy())
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data_tables.overworld_sprite_sheets = {}
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data_tables.ow_enemy_table = defaultdict(list)
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init_vanilla_sprites_ow()
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for area, sprite_list in vanilla_sprites_ow.items():
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for sprite in sprite_list:
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if sprite.bonk and world.shuffle_bonk_drops[player]:
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sprite.kind = EnemySprite.GreenRupee
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data_tables.ow_enemy_table[area].append(sprite.copy())
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data_tables.enemy_damage = {k: list(v) for k, v in world.damage_table[player].enemy_damage.items()}
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# todo: more denials based on enemy drops
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return data_tables
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def get_uw_enemy_table():
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init_vanilla_sprites()
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uw_table = EnemyTable()
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for room, sprite_list in vanilla_sprites.items():
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for sprite in sprite_list:
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uw_table.room_map[room].append(sprite.copy())
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return uw_table
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1
source/rom/__init__.py
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1
source/rom/__init__.py
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# do nothing, just exist to make "source" package
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