Merged in DR v1.4.1.6

This commit is contained in:
codemann8
2024-02-10 18:48:05 -06:00
76 changed files with 12756 additions and 1695 deletions

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source/rom/DataTables.py Normal file
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from collections import defaultdict
from Utils import snes_to_pc, int24_as_bytes, int16_as_bytes, load_cached_yaml, pc_to_snes
from source.dungeon.EnemyList import EnemyTable, init_vanilla_sprites, vanilla_sprites, init_enemy_stats, EnemySprite
from source.dungeon.EnemyList import sprite_translation
from source.dungeon.RoomHeader import init_room_headers
from source.dungeon.RoomList import Room0127
from source.enemizer.OwEnemyList import init_vanilla_sprites_ow, vanilla_sprites_ow
from source.enemizer.SpriteSheets import init_sprite_sheets, init_sprite_requirements, SheetChoice
def convert_area_id_to_offset(area_id):
if area_id < 0x40:
return area_id
if 0x40 <= area_id < 0x80:
return area_id + 0x40
if 0x90 <= area_id <= 0xCF:
return area_id - 0x50
raise Exception(f'{hex(area_id)} is not a valid area id for offset math')
class DataTables:
def __init__(self):
self.room_headers = None
self.room_list = None
self.sprite_sheets = None
self.uw_enemy_table = None
self.ow_enemy_table = None
self.pot_secret_table = None
self.overworld_sprite_sheets = None
# associated data
self.sprite_requirements = None
self.room_requirements = None
self.enemy_stats = None
self.enemy_damage = None
self.bush_sprite_table = {}
# enemizer conditions
self.uw_enemy_denials = {}
self.ow_enemy_denials = {}
self.uw_enemy_drop_denials = {}
self.sheet_choices = []
denial_data = load_cached_yaml(['source', 'enemizer', 'enemy_deny.yaml'])
for denial in denial_data['UwGeneralDeny']:
self.uw_enemy_denials[denial[0], denial[1]] = {sprite_translation[x] for x in denial[2]}
for denial in denial_data['OwGeneralDeny']:
self.ow_enemy_denials[denial[0], denial[1]] = {sprite_translation[x] for x in denial[2]}
for denial in denial_data['UwEnemyDrop']:
self.uw_enemy_drop_denials[denial[0], denial[1]] = {sprite_translation[x] for x in denial[2]}
weights = load_cached_yaml(['source', 'enemizer', 'enemy_weight.yaml'])
self.uw_weights = {sprite_translation[k]: v for k, v in weights['UW'].items()}
self.ow_weights = {sprite_translation[k]: v for k, v in weights['OW'].items()}
sheet_weights = load_cached_yaml(['source', 'enemizer', 'sheet_weight.yaml'])
for item in sheet_weights['SheetChoices']:
choice = SheetChoice(tuple(item['slots']), item['assignments'], item['weight'])
self.sheet_choices.append(choice)
def write_to_rom(self, rom, colorize_pots=False, increase_bush_sprite_chance=False):
if self.pot_secret_table.size() > 0x11c0:
raise Exception('Pot table is too big for current area')
self.pot_secret_table.write_pot_data_to_rom(rom, colorize_pots, self)
for room_id, header in self.room_headers.items():
data_location = (0x30DA00 + room_id * 14) & 0xFFFF
rom.write_bytes(snes_to_pc(0x04F1E2) + room_id * 2, int16_as_bytes(data_location))
header.write_to_rom(rom, snes_to_pc(0x30DA00)) # new header table, bank30, tables.asm
room_start_address = 0x378000
for room_id, room in self.room_list.items():
rom.write_bytes(snes_to_pc(0x1F8000 + room_id * 3), int24_as_bytes(room_start_address))
door_start, bytes_written = room.write_to_rom(snes_to_pc(room_start_address), rom)
rom.write_bytes(snes_to_pc(0x1F83C0 + room_id * 3), int24_as_bytes(room_start_address + door_start))
room_start_address += bytes_written
if room_start_address > 0x380000:
raise Exception('Room list exceeded bank size')
# size notes: bank 03 uses 140E bytes
# bank 0A uses 372A bytes
# bank 1F uses 77CE bytes: total is about a bank and a half
# probably should reuse bank 1F if writing all the rooms out
for sheet in self.sprite_sheets.values():
sheet.write_to_rom(rom, snes_to_pc(0x00DB97)) # bank 00, SheetsTable_AA3
if self.uw_enemy_table.size() > 0x2800:
raise Exception('Sprite table is too big for current area')
self.uw_enemy_table.write_sprite_data_to_rom(rom)
self.uw_enemy_table.check_special_bitmasks_size()
self.uw_enemy_table.write_special_bitmask_table(rom)
for area_id, sheet in self.overworld_sprite_sheets.items():
if area_id in [0x80, 0x81]:
offset = area_id - 0x80 # 02E575 for special areas?
rom.write_byte(snes_to_pc(0x02E576+offset), sheet.id)
else:
offset = convert_area_id_to_offset(area_id)
rom.write_byte(snes_to_pc(0x00FA81+offset), sheet.id)
# _00FA81 is LW normal
# _00FAC1 is LW post-aga
# _00FB01 is DW
self.write_ow_sprite_data_to_rom(rom)
for sprite, stats in self.enemy_stats.items():
# write health to rom
if stats.health is not None:
if isinstance(stats.health, tuple):
if sprite == EnemySprite.Octorok4Way: # skip this one
continue
if sprite in special_health_table:
a1, a2 = special_health_table[sprite]
rom.write_byte(snes_to_pc(a1), stats.health[0])
rom.write_byte(snes_to_pc(a2), stats.health[1])
else:
rom.write_byte(snes_to_pc(0x0DB173+int(sprite)), stats.health)
# write damage class to rom
if stats.damage is not None:
if isinstance(stats.damage, tuple):
if sprite == EnemySprite.Octorok4Way: # skip this one
continue
if sprite in special_damage_table:
a1, a2 = special_damage_table[sprite]
rom.write_byte(snes_to_pc(a1), stats.dmask | stats.damage[0])
rom.write_byte(snes_to_pc(a2), stats.dmask | stats.damage[1])
else:
rom.write_byte(snes_to_pc(0x0DB266+int(sprite)), stats.dmask | stats.damage)
# write damage table to rom
for idx, damage_list in self.enemy_damage.items():
rom.write_bytes(snes_to_pc(0x06F42D + idx * 3), damage_list)
# write bush spawns to rom:
for area_id, bush_sprite in self.bush_sprite_table.items():
rom.write_byte(snes_to_pc(0x368120 + area_id), bush_sprite.sprite)
if increase_bush_sprite_chance:
rom.write_bytes(snes_to_pc(0x1AFBBB), [
0x01, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x12,
0x0F, 0x01, 0x0F, 0x0F, 0x11, 0x0F, 0x0F, 0x03
])
def write_ow_sprite_data_to_rom(self, rom):
# calculate how big this table is going to be?
# bytes = sum(1+len(x)*3 for x in self.ow_enemy_table.values() if len(x) > 0)+1
# ending_byte = 0x09CB3B + bytes
max_per_state = {0: 0x40, 1: 0x90, 2: 0x8D} # dropped max on state 2 to steal space for a couple extra sprites (Murahdahla)
pointer_address = snes_to_pc(0x09C881)
data_pointer = snes_to_pc(0x09CB3B) # was originally 0x09CB41 - stealing space for a couple extra sprites (Murahdahla)
empty_pointer = pc_to_snes(data_pointer) & 0xFFFF
rom.write_byte(data_pointer, 0xff)
cached_dark_world = {}
data_pointer += 1
for state in range(0, 3):
if state > 0: # move pointer to next section
pointer_address += max_per_state[state-1] * 2
for screen in range(0, max_per_state[state]):
internal_screen_id = screen
if state == 0:
internal_screen_id += 0x200
if state == 2 and screen < 0x40:
internal_screen_id += 0x90
# has no sprites
if internal_screen_id not in self.ow_enemy_table or len(self.ow_enemy_table[internal_screen_id]) == 0:
rom.write_bytes(pointer_address + screen * 2, int16_as_bytes(empty_pointer))
else:
if state == 2 and screen >= 0x40: # state 2 uses state 1 pointer for screens >= 0x40
rom.write_bytes(pointer_address + screen * 2, cached_dark_world[screen])
# the sprites are already written out
elif len(self.ow_enemy_table[internal_screen_id]) > 0:
data_address = pc_to_snes(data_pointer) & 0xFFFF
ref = int16_as_bytes(data_address)
if screen >= 40:
cached_dark_world[screen] = ref
rom.write_bytes(pointer_address + screen * 2, ref)
for sprite in self.ow_enemy_table[internal_screen_id]:
data = sprite.sprite_data()
rom.write_bytes(data_pointer, data)
data_pointer += len(data)
rom.write_byte(data_pointer, 0xff)
data_pointer += 1
special_health_table = {
EnemySprite.Octorok: (0x068F76, 0x068F77),
EnemySprite.HardhatBeetle: (0x06911F, 0x069120),
EnemySprite.Tektite: (0x068D97, 0x068D98),
EnemySprite.CricketRat: (0x068876, 0x068877),
EnemySprite.Keese: (0x06888A, 0x06888B),
EnemySprite.Snake: (0x0688A6, 0x0688A7),
EnemySprite.Raven: (0x068965, 0x068966)
}
special_damage_table = {
EnemySprite.Octorok: (0x068F74, 0x068F75),
EnemySprite.Tektite: (0x068D99, 0x068D9A),
EnemySprite.CricketRat: (0x068874, 0x068875),
EnemySprite.Keese: (0x068888, 0x068889),
EnemySprite.Snake: (0x0688A4, 0x0688A5),
EnemySprite.Raven: (0x068963, 0x068964)
}
def init_data_tables(world, player):
data_tables = DataTables()
data_tables.room_headers = init_room_headers()
data_tables.room_list = {}
if world.pottery[player] not in ['none']:
data_tables.room_list[0x0127] = Room0127
data_tables.sprite_requirements = init_sprite_requirements()
data_tables.sprite_sheets = init_sprite_sheets(data_tables.sprite_requirements)
init_vanilla_sprites()
data_tables.enemy_stats = init_enemy_stats()
uw_table = data_tables.uw_enemy_table = EnemyTable()
for room, sprite_list in vanilla_sprites.items():
for sprite in sprite_list:
uw_table.room_map[room].append(sprite.copy())
data_tables.overworld_sprite_sheets = {}
data_tables.ow_enemy_table = defaultdict(list)
init_vanilla_sprites_ow()
for area, sprite_list in vanilla_sprites_ow.items():
for sprite in sprite_list:
if sprite.bonk and world.shuffle_bonk_drops[player]:
sprite.kind = EnemySprite.GreenRupee
data_tables.ow_enemy_table[area].append(sprite.copy())
data_tables.enemy_damage = {k: list(v) for k, v in world.damage_table[player].enemy_damage.items()}
# todo: more denials based on enemy drops
return data_tables
def get_uw_enemy_table():
init_vanilla_sprites()
uw_table = EnemyTable()
for room, sprite_list in vanilla_sprites.items():
for sprite in sprite_list:
uw_table.room_map[room].append(sprite.copy())
return uw_table