fix(enemizer): random tutorial guards in south kak
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@@ -150,7 +150,8 @@ class DataTables:
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internal_screen_id += 0x200
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internal_screen_id += 0x200
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if state == 2 and screen < 0x40:
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if state == 2 and screen < 0x40:
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internal_screen_id += 0x90
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internal_screen_id += 0x90
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if internal_screen_id not in self.ow_enemy_table: # has no sprites
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# has no sprites
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if internal_screen_id not in self.ow_enemy_table or len(self.ow_enemy_table[internal_screen_id]) == 0:
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rom.write_bytes(pointer_address + screen * 2, int16_as_bytes(empty_pointer))
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rom.write_bytes(pointer_address + screen * 2, int16_as_bytes(empty_pointer))
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else:
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else:
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if state == 2 and screen >= 0x40: # state 2 uses state 1 pointer for screens >= 0x40
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if state == 2 and screen >= 0x40: # state 2 uses state 1 pointer for screens >= 0x40
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