More test updates + disable bunny check skip
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12
Rules.py
12
Rules.py
@@ -1964,12 +1964,12 @@ def set_bunny_rules(world, player, inverted):
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if new_region.type in (RegionType.Cave, RegionType.Dungeon) and new_region in seen:
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continue
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# We don't need to navigate through single entrance dungeons. HMG has more multi-entrance dungeons
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if (region.type == RegionType.Dungeon and new_region.type == RegionType.Dungeon):
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if (
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world.logic[player] == 'hybridglitches' and new_region.dungeon != None and new_region.dungeon.name in hmg_single_exit_dungeons) or (
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world.logic[player] not in ['hybridglitches', 'nologic'] and new_region.dungeon != None and new_region.dungeon.name in all_single_exit_dungeons
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):
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continue
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# if (region.type == RegionType.Dungeon and new_region.type == RegionType.Dungeon):
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# if (
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# world.logic[player] == 'hybridglitches' and new_region.dungeon != None and new_region.dungeon.name in hmg_single_exit_dungeons) or (
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# world.logic[player] not in ['hybridglitches', 'nologic'] and new_region.dungeon != None and new_region.dungeon.name in all_single_exit_dungeons
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# ):
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# continue
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new_path = path + [entrance.access_rule]
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new_seen = seen.union({new_region})
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if not is_link(new_region):
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