Starting inventory updates

Logic fix for skull woods star tile logic
Standard logic improvement
This commit is contained in:
aerinon
2023-01-12 15:32:49 -07:00
parent 4d1b5f58c0
commit 22dfeeecca
12 changed files with 225 additions and 82 deletions

View File

@@ -2107,7 +2107,7 @@ def find_trappable_candidates(builder, world, player):
if ext.door and ext.door.type in [DoorType.Interior, DoorType.Normal]]
for d in filtered_doors:
# I only support the first 3 due to the trapFlag right now
if 0 <= d.doorListPos < 3 and not d.entranceFlag:
if 0 <= d.doorListPos < 3 and not d.entranceFlag and d.name != 'Skull Small Hall WS':
room = world.get_room(d.roomIndex, player)
kind = room.kind(d)
if d.type == DoorType.Interior: