Starting inventory updates
Logic fix for skull woods star tile logic Standard logic improvement
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@@ -2107,7 +2107,7 @@ def find_trappable_candidates(builder, world, player):
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if ext.door and ext.door.type in [DoorType.Interior, DoorType.Normal]]
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for d in filtered_doors:
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# I only support the first 3 due to the trapFlag right now
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if 0 <= d.doorListPos < 3 and not d.entranceFlag:
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if 0 <= d.doorListPos < 3 and not d.entranceFlag and d.name != 'Skull Small Hall WS':
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room = world.get_room(d.roomIndex, player)
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kind = room.kind(d)
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if d.type == DoorType.Interior:
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