Keysanity menu bugfix
Inverted ER + intensity 3 fix Swamp Trench 1 locking flippers fix Fix for lobbies overwriting logic in TR Hub (and elsewhere) Repaired exits that were wrongly affected by entrance fixes
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@@ -67,7 +67,7 @@ Redesign of Keysanity Menu complete for crossed dungeon and moved out of experim
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* Second screen about Maps / Compass
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* 1st Column: indicate if you have foudn the map of not for that dungeon
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* 2nd and 3rd Column: You must have the compass to see these columns. A two-digit display that show you how
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many chests are left in the dungeon. If -keydropshuffle is off, this does not count key drop. If on, it does.
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many chests are left in the dungeon. If -keydropshuffle is off, this does not count key drop. If on, it does.
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### Experimental features
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@@ -80,6 +80,13 @@ Redesign of Keysanity Menu complete for crossed dungeon and moved out of experim
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# Bug Fixes
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* 2.0.13u
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* Minor portal re-work for certain logic and spoiler information
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* Repaired certain exits wrongly affected by Sanctuary placement (ER crossed + intensity 3)
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* Fix for inverted ER + intensity 3
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* Fix for current small keys missing on keysanity menu
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* Logic added for cases where you can flood Swamp Trench 1 before finding flippers and lock yourself out of getting
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something behind the trench that leads to the flippers
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* 2.0.12u
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* Another fix for animated tiles (fairy fountains)
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* GT Big Key stat fixed on credits
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@@ -91,7 +98,7 @@ Redesign of Keysanity Menu complete for crossed dungeon and moved out of experim
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* Fix output path setting in settings.json
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* Fix trock entrances when intensity <= 2
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* 2.0.10u
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* Fix POD, TR, GT and SKULL 3 entrance if sanc ends up in that dungeon in crossed ER+
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* Fix POD, TR, GT and SKULL 3 entrances if sanc ends up in that dungeon in crossed ER+
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* TR Lobbies that need a bomb and can be entered before bombing should be pre-opened
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* Animated tiles are loaded correctly in lobbies
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* If a wallmaster grabs you and the lobby is dark, the lamp turns on now
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