diff --git a/EntranceShuffle.py b/EntranceShuffle.py index 828d8961..9697dd4d 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -282,14 +282,14 @@ def link_entrances(world, player): blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) door_targets = list(Single_Cave_Targets) else: - lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Single_Cave_Doors) + lw_entrances = list(Inverted_LW_Entrances + LW_Single_Cave_Doors) dw_entrances = list(Inverted_DW_Entrances + Inverted_DW_Single_Cave_Doors + Inverted_Old_Man_Entrances) lw_must_exits = list(Inverted_LW_Entrances_Must_Exit) old_man_entrances = list(Inverted_Old_Man_Entrances) caves = list(Cave_Exits + Cave_Three_Exits + Old_Man_House) single_doors = list(Single_Cave_Doors) bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) - blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors) + blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) door_targets = list(Inverted_Single_Cave_Targets) # place links house @@ -451,13 +451,13 @@ def link_entrances(world, player): blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) door_targets = list(Single_Cave_Targets) else: - lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors) + lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + LW_Single_Cave_Doors) dw_entrances = list(Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors + Inverted_Old_Man_Entrances) lw_must_exits = list(Inverted_LW_Dungeon_Entrances_Must_Exit + Inverted_LW_Entrances_Must_Exit) old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Ganons Tower', 'Tower of Hera']) caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits) # don't need to consider three exit caves, have one exit caves to avoid parity issues bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) - blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors) + blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) door_targets = list(Inverted_Single_Cave_Targets) # randomize which desert ledge door is a must-exit @@ -654,12 +654,12 @@ def link_entrances(world, player): blacksmith_doors = list(Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) door_targets = list(Single_Cave_Targets) else: - entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors) + entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors) must_exits = list(Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit) old_man_entrances = list(Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Ganons Tower', 'Tower of Hera']) caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits + Old_Man_House) # don't need to consider three exit caves, have one exit caves to avoid parity issues bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors) - blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors) + blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) door_targets = list(Inverted_Single_Cave_Targets) if invFlag: @@ -1116,7 +1116,7 @@ def link_entrances(world, player): doors = Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit + ['Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave', 'Hyrule Castle Secret Entrance Stairs'] + Inverted_Old_Man_Entrances +\ Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + ['Skull Woods First Section Door', 'Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)'] +\ - Inverted_LW_Single_Cave_Doors + Inverted_DW_Single_Cave_Doors + ['Desert Palace Entrance (West)', 'Desert Palace Entrance (North)'] + LW_Single_Cave_Doors + Inverted_DW_Single_Cave_Doors + ['Desert Palace Entrance (West)', 'Desert Palace Entrance (North)'] # randomize which desert ledge door is a must-exit if random.randint(0, 1) == 0: @@ -1136,7 +1136,7 @@ def link_entrances(world, player): door_targets = list(Single_Cave_Targets) else: bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Turtle Rock Isolated Ledge Entrance', 'Hookshot Cave Back Entrance']) - blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Inverted_Blacksmith_Multi_Cave_Doors) + blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) door_targets = list(Inverted_Single_Cave_Targets) random.shuffle(doors) @@ -2425,10 +2425,6 @@ Inverted_Bomb_Shop_Multi_Cave_Doors = ['Hyrule Castle Entrance (South)', 'Desert Palace Entrance (West)', 'Desert Palace Entrance (North)'] -Inverted_Blacksmith_Multi_Cave_Doors = Blacksmith_Multi_Cave_Doors # same as non-inverted - -Inverted_LW_Single_Cave_Doors = [x for x in LW_Single_Cave_Doors if x != 'Links House'] + ['Inverted Big Bomb Shop'] - Inverted_DW_Single_Cave_Doors = ['Bonk Fairy (Dark)', 'Dark Sanctuary Hint', 'Big Bomb Shop',