Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,12 @@
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# Changelog
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## 0.6.0.6
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- Added ability to change GT entry cutscene GFX thru customizer
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- Chicken as a standing item is no longer a star gfx
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- Fix issue in DR with music silence in pre-Aga room
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- Other various music fixes
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- Fixed issue with Mystery subweights not correctly evaluating boolean settings
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## 0.6.0.5
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- Emergency fix for map/key totals in non-DR
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@@ -8,7 +8,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
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from OverworldGlitchRules import create_owg_connections
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from Utils import bidict
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version_number = '0.6.0.5'
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version_number = '0.6.0.6'
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# branch indicator is intentionally different across branches
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version_branch = ''
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26
Rom.py
26
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '94672b7a306b32c8a1d9e64f0e6a9be0'
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RANDOMIZERBASEHASH = 'b8c930c1922fb15018c76be902cc15d9'
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class JsonRom(object):
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@@ -1089,8 +1089,8 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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0x51, 0x00 if world.bombbag[player] else 0x06, 0x31 if world.bombbag[player] else 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade. If bombbag -> turns into Bombs (10)
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0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
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0x58, 0x01, 0x36 if world.bow_mode[player].startswith('retro') else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
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0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
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0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
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0x3E, difficulty.boss_heart_container_limit, GREEN_TWENTY_RUPEES, 0xff, # boss heart -> green 20
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0x17, difficulty.heart_piece_limit, GREEN_TWENTY_RUPEES, 0xff, # piece of heart -> green 20
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0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
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])
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@@ -1642,6 +1642,26 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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write_enemizer_tweaks(rom, world, player)
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write_strings(rom, world, player, team)
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# gt entry
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if world.customizer:
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gtentry = world.customizer.get_gtentry()
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if gtentry and player in gtentry:
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gtentry = gtentry[player]
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if 'cutscene_gfx' in gtentry:
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gfx = gtentry['cutscene_gfx']
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if type(gfx) is str:
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from Tables import item_gfx_table
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if gfx.lower() == 'random':
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gfx = random.choice(list(item_gfx_table.keys()))
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if gfx in item_gfx_table:
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write_int16(rom, snes_to_pc(0x3081AA), item_gfx_table[gfx][1] + (0x8000 if not item_gfx_table[gfx][0] else 0))
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rom.write_byte(snes_to_pc(0x3081AC), item_gfx_table[gfx][2])
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else:
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logging.getLogger('').warning('Invalid name "%s" in customized GT entry cutscene gfx', gfx)
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else:
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write_int16(rom, snes_to_pc(0x3081AA), gfx[0])
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rom.write_byte(snes_to_pc(0x3081AC), gfx[1])
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# write initial sram
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rom.write_initial_sram()
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99
Tables.py
99
Tables.py
@@ -146,3 +146,102 @@ bonk_prize_lookup = {
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'Arrows (10)': (0xe2, 0, None),
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'Fairy': (0xe3, 15, None)
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}
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# item name: (custom gfx, address offset, palette)
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# decompressed gfx loaded at $7F8000
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# custom gfx loaded at $228000
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item_gfx_table = {
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'Green Rupees (20)': (False, 0x0000, 0x04),
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'Pegasus Boots': (False, 0x0040, 0x01),
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'Psuedoboots': (False, 0x0040, 0x02),
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'Blue Pendant': (False, 0x0080, 0x02),
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'Red Pendant': (False, 0x0080, 0x01),
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'Warp Tile': (False, 0x00C0, 0x04),
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'Open Chest': (False, 0x0100, 0x02),
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'Chicken': (False, 0x0140, 0x04),
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'Duck': (False, 0x0180, 0x01),
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'Chest': (False, 0x0400, 0x02),
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'Frog': (False, 0x0440, 0x04),
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'Kiki (Head)': (False, 0x0480, 0x04),
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'Purple Chest': (False, 0x0500, 0x04),
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'Super Bomb': (False, 0x0540, 0x04),
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'Blacksmith': (False, 0x0580, 0x04),
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'Bug Net': (False, 0x0860, 0x01),
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'Crystal': (False, 0x08A0, 0x06),
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'Silver Arrows': (False, 0x08E0, 0x01),
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'Bow': (False, 0x0920, 0x02),
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'Bottle (Fairy)': (False, 0x0960, 0x02),
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'Bottle (Bee)': (False, 0x09A0, 0x02),
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'Piece of Heart': (False, 0x0C00, 0x01),
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'Ocarina': (False, 0x0C40, 0x02),
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'Mirror Shield': (False, 0x0C80, 0x04),
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'Rupees (100)': (False, 0x0D20, 0x04),
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'Rupees (50)': (False, 0x0D60, 0x04),
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'Rupees (300)': (False, 0x0DA0, 0x04),
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'Flippers': (False, 0x1000, 0x02),
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'Mirror': (False, 0x1040, 0x02),
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'Bomb': (False, 0x1080, 0x02),
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'Lamp': (False, 0x10C0, 0x01),
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'Psuedolamp': (False, 0x10C0, 0x02),
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'Magic Cape': (False, 0x1100, 0x01),
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'Compass': (False, 0x1140, 0x02),
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'Moon Pearl': (False, 0x1180, 0x01),
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'Ether': (False, 0x1400, 0x04),
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'Bombos': (False, 0x1440, 0x04),
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'Quake': (False, 0x1480, 0x04),
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'Bottle': (False, 0x14C0, 0x01),
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'Bottle (Red Potion)': (False, 0x1500, 0x01),
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'Bottle (Green Potion)': (False, 0x1500, 0x04),
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'Bottle (Blue Potion)': (False, 0x1500, 0x02),
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'Mushroom': (False, 0x1540, 0x04),
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'Map': (False, 0x1580, 0x04),
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'Big Key': (False, 0x15C0, 0x04),
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'Bombs (3)': (False, 0x1840, 0x02),
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'Arrows (10)': (False, 0x1880, 0x02),
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'Heart Container': (False, 0x18C0, 0x01),
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'Green Mail': (False, 0x1900, 0x04),
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'Blue Mail': (False, 0x1900, 0x02),
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'Red Mail': (False, 0x1900, 0x01),
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'Fire Sheild': (False, 0x1980, 0x04),
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'Blue Shield': (False, 0x19C0, 0x02),
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'Magic Powder': (False, 0x1CC0, 0x02),
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'Bombs (10)': (False, 0x1D00, 0x02),
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'Power Glove': (False, 0x1D40, 0x01),
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'Titans Mitts': (False, 0x1D40, 0x04),
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'Book of Mudora': (False, 0x1D80, 0x04),
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'Maiden (Head)': (False, 0x2000, 0x04),
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'Zelda (Head)': (False, 0x2080, 0x04),
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'Old Man (Head)': (False, 0x2140, 0x04),
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'Locksmith (Head)': (False, 0x2180, 0x04),
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'Fire': (False, 0x25C0, 0x04),
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'Apples': (False, 0x30A0, 0x04),
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'Fairy': (False, 0x3140, 0x01),
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'Whirlpool': (False, 0x31C0, 0x01),
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'Triforce': (True, 0x0060, 0x04),
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'Fighter Sword': (True, 0x00A0, 0x02),
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'Master Sword': (True, 0x00E0, 0x02),
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'Tempered Sword': (True, 0x0120, 0x01),
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'Golden Sword': (True, 0x0160, 0x04),
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'Half Magic': (True, 0x01A0, 0x04),
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'Quarter Magic': (True, 0x01E0, 0x04),
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'Bomb Upgrade (+5)': (True, 0x0420, 0x04),
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'Bomb Upgrade (+10)': (True, 0x0460, 0x04),
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'Bomb Upgrade (50)': (True, 0x04A0, 0x04),
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'Bombbag': (True, 0x04E0, 0x02),
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'Arrow Upgrade (+5)': (True, 0x0520, 0x02),
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'Arrow Upgrade (+10)': (True, 0x0560, 0x02),
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'Arrows (70)': (True, 0x05A0, 0x02),
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'Silver Arrows (Ag)': (True, 0x05E0, 0x01),
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'Green Pendant': (True, 0x0820, 0x04),
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'Sword and Shield': (True, 0x0860, 0x02),
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'Green Potion': (True, 0x08A0, 0x04),
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'Blue Potion': (True, 0x08E0, 0x02),
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'Red Potion': (True, 0x0920, 0x01),
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'Bee Trap': (True, 0x0960, 0x02),
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'Red Crystal': (True, 0x0C60, 0x01),
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'Egg': (True, 0x1020, 0x02),
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'Master Key': (True, 0x1060, 0x02),
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'Lumberjack (Head)': (True, 0x11A0, 0x02),
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'Power Star': (True, 0x11E0, 0x04),
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}
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Binary file not shown.
@@ -334,7 +334,7 @@ drops:
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Prize packs expect a list of eight items each (anything not specified will be whatever randomization would have normally occurred). The special drops expect a single item. Packs 1 through 7 are supported. Prize pack 0 is not customizable.
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## prices
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### prices
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This must be defined by player. You may have the prices of items in shops defined using the following
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@@ -348,3 +348,27 @@ prices:
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Dark Death Mountain Shop - Right: 300
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Dark Lake Hylia Shop - Left: 200
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```
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### gt_entry
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This must be defined by player. This is where you are able to customize aspects of GT entry
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#### cutscene_gfx
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This is where you can define custom GFX to be used in the GT entry cutscene. For convenience, there are a number of pre-defined names that can be used to indicate already known GFX values built into the ROM. There are too many to list, but a full list can be found in `item_gfx_table` in `Tables.py`. You can also use `Random` and it will take a random one from the aforementioned table.
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```
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gt_entry:
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1:
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cutscene_gfx: Mirror Shield
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```
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Alternatively, you may also supply a custom address and palette ID, respectively, if you are injecting your own personal custom GFX into the ROM.
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```
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gt_entry:
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1:
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cutscene_gfx:
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- 0x8140
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- 0x04
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```
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@@ -299,6 +299,11 @@ class CustomSettings(object):
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return self.file_source['enemies']
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return None
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def get_gtentry(self):
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if 'gt_entry' in self.file_source:
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return self.file_source['gt_entry']
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return None
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def get_attribute_by_player_composite(self, attribute, player):
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attempt = self.get_attribute_by_player_new(attribute, player)
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@@ -16,6 +16,16 @@ def get_weights(path):
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return yaml.load(urllib.request.urlopen(path), Loader=yaml.FullLoader)
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def roll_settings(weights):
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while True:
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subweights = weights.get('subweights', {})
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if len(subweights) == 0:
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break
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chances = ({k: int(v['chance']) for (k, v) in subweights.items()})
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subweight_name = random.choices(list(chances.keys()), weights=list(chances.values()))[0]
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subweights = weights.get('subweights', {}).get(subweight_name, {}).get('weights', {})
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subweights['subweights'] = subweights.get('subweights', {})
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weights = {**weights, **subweights}
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def get_choice(option, root=None):
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root = weights if root is None else root
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if option not in root:
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@@ -65,16 +75,6 @@ def roll_settings(weights):
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return default
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return choice
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while True:
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subweights = weights.get('subweights', {})
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if len(subweights) == 0:
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break
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chances = ({k: int(v['chance']) for (k, v) in subweights.items()})
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subweight_name = random.choices(list(chances.keys()), weights=list(chances.values()))[0]
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subweights = weights.get('subweights', {}).get(subweight_name, {}).get('weights', {})
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subweights['subweights'] = subweights.get('subweights', {})
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weights = {**weights, **subweights}
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ret = argparse.Namespace()
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ret.algorithm = get_choice('algorithm')
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