Fix for certain Standard key layouts
Valid key door logic fix
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@@ -10,7 +10,7 @@ import time
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from typing import List
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from BaseClasses import DoorType, Direction, CrystalBarrier, RegionType, Polarity, PolSlot, flooded_keys, Sector
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from BaseClasses import Hook, hook_from_door
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from BaseClasses import Hook, hook_from_door, Door
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from Regions import dungeon_events, flooded_keys_reverse
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from Dungeons import dungeon_regions, split_region_starts
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from RoomData import DoorKind
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@@ -846,6 +846,14 @@ class ExplorationState(object):
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ret.prize_received = self.prize_received
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return ret
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def init_zelda_event_doors(self, event_starts, player):
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for entrance in event_starts:
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event_door = Door(player, entrance.name, DoorType.Logical)
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event_door.req_event = 'Zelda Drop Off'
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event_door.entrance = entrance
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event_door.crystal = CrystalBarrier.Orange # always start in orange
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self.append_door_to_list(event_door, self.event_doors)
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def next_avail_door(self):
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self.avail_doors.sort(key=lambda x: 0 if x.flag else 1 if x.door.bigKey else 2)
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exp_door = self.avail_doors.pop()
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