Last commit to fix ice cross spilt the area logically in cross-dungeon
Wiki table function Trap flags for gauntlet doors
This commit is contained in:
6
Doors.py
6
Doors.py
@@ -1006,11 +1006,11 @@ def create_doors(world, player):
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create_door(player, 'GT Gauntlet 2 EN', Intr).dir(Ea, 0x5d, Top, High).pos(2),
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create_door(player, 'GT Gauntlet 2 SW', Intr).dir(So, 0x5d, Left, High).pos(0),
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create_door(player, 'GT Gauntlet 3 NW', Intr).dir(No, 0x5d, Left, High).pos(0),
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create_door(player, 'GT Gauntlet 3 SW', Nrml).dir(So, 0x5d, Left, High).pos(1),
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create_door(player, 'GT Gauntlet 4 NW', Nrml).dir(No, 0x6d, Left, High).pos(0),
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create_door(player, 'GT Gauntlet 3 SW', Nrml).dir(So, 0x5d, Left, High).trap(0x2).pos(1),
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create_door(player, 'GT Gauntlet 4 NW', Nrml).dir(No, 0x6d, Left, High).trap(0x4).pos(0),
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create_door(player, 'GT Gauntlet 4 SW', Intr).dir(So, 0x6d, Left, High).pos(1),
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create_door(player, 'GT Gauntlet 5 NW', Intr).dir(No, 0x6d, Left, High).pos(1),
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create_door(player, 'GT Gauntlet 5 WS', Nrml).dir(We, 0x6d, Bot, High).pos(2),
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create_door(player, 'GT Gauntlet 5 WS', Nrml).dir(We, 0x6d, Bot, High).trap(0x1).pos(2),
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create_door(player, 'GT Beam Dash ES', Nrml).dir(Ea, 0x6c, Bot, High).pos(2).kill(),
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create_door(player, 'GT Beam Dash WS', Intr).dir(We, 0x6c, Bot, High).pos(0),
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create_door(player, 'GT Lanmolas 2 ES', Intr).dir(Ea, 0x6c, Bot, High).pos(0),
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