diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 47390070..bcc5edf7 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -2,7 +2,7 @@ import random from BaseClasses import OWEdge, WorldType, Direction, Terrain from OWEdges import OWEdgeGroups -__version__ = '0.1.0.4-u' +__version__ = '0.1.1.0-u' def link_overworld(world, player): # setup mandatory connections diff --git a/README.md b/README.md index f3a75f42..9b60515c 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ See https://alttpr.com/ for more details on the normal randomizer. This is a very new mode of LTTPR so the tools and info is very limited. There is a [OW Rando Cheat Sheet](https://zelda.codemann8.com/images/shared/ow-rando-reference-sheet.png) that shows all the transitions that exist and are candidates for shuffle. There is a rumor that some OW tracking capability will be coming to CodeTracker, an EmoTracker package for LTTPR. # Known Issues -(Updated 2021-04-24) +(Updated 2021-04-26) ### If you want to playtest this, know these things: - Camera unlocking issues, which opens up the possibility of a hardlock. The workaround is to move Link around until the camera locks in place. DO NOT try to transition where there is a visible line. @@ -20,9 +20,9 @@ This is a very new mode of LTTPR so the tools and info is very limited. There is ### Known bugs: - Camera unlocks, this is a known issue and will eventually be fixed at a later time -- ~~When generating, there is a message about one location that remains unfilled. You will find a Nothing item at that location.~~ _(Fixed with 0.1.0.3)_ +- ~~When generating, there is a message about one location that remains unfilled. You will find a Nothing item at that location.~~ _(Fixed with 0.1.1.0)_ - There may be an issue with progression being front-loaded in the seed in some scenarios, due to an unsophisticated shuffle algorithm that could make varying-sized parts of each world unreachable -- ~~Some rare instances of vanilla transitions occur when they should not, you can tell when this bug occurs because it doesn't re-center you within the gap. These cases are seemingly unreproducable, so you can re-navigate to see where it was supposed to lead. Video proof of these occurances are helpful.~~ _(Fixed with 0.1.0.4)_ +- ~~Some rare instances of vanilla transitions occur when they should not, you can tell when this bug occurs because it doesn't re-center you within the gap. These cases are seemingly unreproducable, so you can re-navigate to see where it was supposed to lead. Video proof of these occurances are helpful.~~ _(Fixed with 0.1.1.0)_ # Feedback and Bug Reports